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package de.zh32.slp;
import com.google.gson.Gson;
import java.io.ByteArrayOutputStream;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
@dashed
dashed / github-pandoc.css
Created September 26, 2013 13:42
GitHub-like CSS for pandoc standalone HTML files (perfect for HTML5 output). Based on Marked.app's GitHub CSS. Added normalize.css (v2.1.3) in the prior to GitHub css.
/*! normalize.css v2.1.3 | MIT License | git.io/normalize */
/* ==========================================================================
HTML5 display definitions
========================================================================== */
/**
* Correct `block` display not defined in IE 8/9.
*/
@amatus
amatus / rust_for_rpi.md
Last active February 18, 2017 21:13 — forked from anonymous/gist:6664882
Howto build a rust compiler for the Raspberry Pi on Debian 7.1 (wheezy)

Howto build a rust compiler for the Raspberry Pi on Debian 7.1 (wheezy)

sudo apt-get install git build-essential
test `uname -m` = x86_64 && sudo apt-get install ia32-libs
git clone https://github.com/raspberrypi/tools.git
export PATH=$PWD/tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin:$PATH
git clone http://github.com/mozilla/rust.git
cd rust
./configure --target-triples=arm-unknown-linux-gnueabihf

make

@michaelbartnett
michaelbartnett / LICENSE.txt
Last active October 17, 2022 10:29
Tuple implementation for use with Unity3d
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
@angelolloqui
angelolloqui / UIImage+H568.m
Last active October 6, 2022 16:35
iPhone5 UIImage method swizzling to load -568h images
//
// UIImage+H568.m
//
// Created by Angel Garcia on 9/28/12.
// Copyright (c) 2012 angelolloqui.com. All rights reserved.
//
#import <objc/runtime.h>
@implementation UIImage (H568)
@tuzz
tuzz / github.css
Last active April 19, 2025 21:11
Github Markdown Stylesheet
/*
Copyright (c) 2017 Chris Patuzzo
https://twitter.com/chrispatuzzo
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
@flarb
flarb / AssetGPULoader.cs
Created July 22, 2012 19:06
Unity3d GPU Pre-loader
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
public class AssetGPULoader : MonoBehaviour {
public Camera activeCamera;
RenderTexture _rt;
@4poc
4poc / gist:3155033
Created July 21, 2012 07:56
C++11 variadic template printf with boost::format
#include <boost/format.hpp>
void LogMessage(boost::format& message) {
std::cout << message.str() << std::endl;
}
template<typename TValue, typename... TArgs>
void LogMessage(boost::format& message, TValue arg, TArgs... args) {
message % arg;
LogMessage(message, args...);
@MohamedAlaa
MohamedAlaa / tmux-cheatsheet.markdown
Last active May 16, 2025 22:55
tmux shortcuts & cheatsheet

tmux shortcuts & cheatsheet

start new:

tmux

start new with session name:

tmux new -s myname
@jboner
jboner / latency.txt
Last active May 17, 2025 02:27
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD