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#ifdef _WIN32 | |
#include <malloc.h> | |
#endif | |
#include <cstdint> | |
#include <vector> | |
#include <iostream> | |
/** | |
* Allocator for aligned data. |
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<html> | |
<head> | |
<title></title> | |
<script type="text/javascript"> | |
var fragShaderSource = "\ | |
precision highp float;\ | |
uniform vec4 u_color;\ | |
void main(void) {\ | |
gl_FragColor = u_color;\ | |
}\ |