http://cs.stanford.edu/people/karpathy/convnetjs/demo/cifar10.html http://cs.stanford.edu/people/karpathy/recurrentjs/
Docs
http://www.nowozin.net/sebastian/papers/nowozin2011structured-tutorial.pdf
| #include <cassert> | |
| // the idea of this algorithm to have a bag like in nars with actions, the number of elements is limited globally (AIKR) | |
| // learned action sequences common between different tasks can be easily mined by just comparing the action sequences | |
| // after we did A with a propability we do B with another | |
| // A --> B | |
| typedef unsigned uint; | |
| typedef double PropabilityType; |
| Principles of mind - are just jet another abstraction | |
| tick tock evolution | |
| Mutation mutation test test test | |
| all systems go | |
| and the mental limits fall | |
| #include <cstddef> | |
| // https://en.wikipedia.org/wiki/Three-valued_logic | |
| enum class EnumThreeValue { | |
| FALSE = 0, | |
| UNKNOWN, | |
| TRUE | |
| }; |
| {"hidden_sizes":[40,40,20],"generator":"lstm","letter_size":5,"model":{"Wil":{"n":51,"d":5,"w":{"0":-0.07390524075037441,"1":-1.5387588479776086,"2":3.2834829935291974,"3":-0.4474779377243829,"4":1.9446100411991087,"5":0.32386535760060664,"6":-1.6236259245782036,"7":0.26260381805467203,"8":0.7423810923366609,"9":-0.27351200562023564,"10":-1.8809339793048205,"11":-0.09538343299046291,"12":-0.09609530168667182,"13":-0.49007020745735497,"14":0.22290742862941942,"15":-0.19017682891454096,"16":-1.9033220594096762,"17":0.3461658332257821,"18":0.8216239001301888,"19":-0.8810993498152272,"20":-1.9272994726816144,"21":1.0564234561869796,"22":-0.07115039293745964,"23":1.7394439331478373,"24":-0.006596696210626914,"25":-3.066217305724523,"26":-0.742640840133094,"27":-1.180166016034759,"28":1.9085656861169973,"29":-1.4648213514480641,"30":-1.1721132214292043,"31":-2.071388596161038,"32":-0.5758514343258373,"33":-0.9395265551991995,"34":0.5340743672160413,"35":0.5952442229315351,"36":-4.889363564890604,"37":-3.93237478088 |
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switch (en) with (MyEnum) {
case foo: ...
case bar: ...| # idea after the techniques used by ai one | |
| class HeapElement(object): | |
| def __init__(self): | |
| # needed? | |
| self.LeafData = None # if it is the leaf, then this is the leaf data (a boolean or a bit), else it can be none | |
| self.Left = None # if LeafData = None -> must be Index Of Heap Element | |
| self.Right = None # this is a bool or a char on the right side | |
| #self.NumberOfLeftBits = None # not needed? | |
| self.OccurrenceCounter = 0 |