This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function unMount (rider,horse) | |
--for k,horse in pairs(unit_list) do | |
--if unit_rider.pos.x==horse.pos.x and unit_rider.pos.y==horse.pos.y | |
--and unit_rider.pos.z==horse.pos.z then --check if they are on the same tile | |
for i=#horse.general_refs-1,0,-1 do | |
if df.general_ref_unit_riderst:is_instance(horse.general_refs[i]) then horse.general_refs:erase(i) end | |
end | |
rider.relations.rider_mount_id=-1 | |
rider.flags1.rider=false | |
horse.flags1.ridden=false |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- Checks for inventory changes and applies or removes syndromes that items or their materials have. Use "disable" (minus quotes) to disable and "help" to get help. | |
local args = {...} | |
local function printItemSyndromeHelp() | |
print("Arguments (non case-sensitive):") | |
print(' "help": displays this dialogue.') | |
print(" ") | |
print(' "disable": disables the script.') | |
print(" ") |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- Adds extra functionality to projectiles. Use the argument "disable" (minus quotes) to disable. | |
flowtypes = { | |
miasma = 0, | |
mist = 1, | |
mist2 = 2, | |
dust = 3, | |
lavaMist = 4, | |
smoke = 5, | |
dragonFire = 6, |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- Sets player-defined gods to correct civilizations. | |
--[[Here's an example of how to make a god: | |
[CREATURE:SHEOGORATH] | |
[DOES_NOT_EXIST] | |
[MALE] | |
[NAME:jovial man:Daedra:madness] "Sheogorath, madness god." "Often depicted as a jovial man" | |
[CASTE_NAME:Sheogorath:Sheogorath:Sheogorath] | |
[DESCRIPTION:The Daedric Prince of madness.] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- Forces an event. | |
local function findCiv(arg) | |
local entities = df.global.world.entities.all | |
if tonumber(arg) then return arg end | |
if arg and not tonumber(arg) then | |
for eid,entity in ipairs(entities) do | |
if entity.entity_raw.code == arg then return entity end | |
end | |
end |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--create unit at pointer or given location. Usage e.g. "spawnunit DWARF 0 Dwarfy" | |
--Made by warmist, but edited by Putnam for the dragon ball mod to be used in reactions | |
--note that it's extensible to any autosyndrome reaction to spawn anything due to this; to use in autosyndrome, you want \COMMAND spawnunit CREATURE caste_number name \LOCATION | |
args={...} | |
function getCaste(race_id,caste_id) | |
local cr=df.creature_raw.find(race_id) | |
return cr.caste[caste_id] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
local function getSuperSaiyanLevel(saiyan) | |
--15 is combathardness | |
if df.creature_raw.find(saiyan.race).creature_id~="SAIYAN" then return 0 end | |
local combatHardness=dfhack.units.getMiscTrait(saiyan,15,true).value --creates the misc trait if the saiyan doesn't have it yet | |
return (combatHardness>99) and 3 or (combatHardness>64) and 2 or (combatHardness>31) and 1 or 0 --return (x>y) and x or y is syntactically equivalent to, say, z = (x>y) : x ? y; return z; in C++. | |
end | |
local function superSaiyanGodSyndrome() | |
for syn_id,syndrome in ipairs(df.global.world.raws.syndromes.all) do | |
if syndrome.syn_name == "Super Saiyan God" then return syn_id end |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- Allows instant transmission. | |
if df.global.gamemode~=1 then | |
qerror("Adventure mode only (for now). Sorry!") | |
end | |
function getTileType(x,y,z) | |
local block = dfhack.maps.getTileBlock(x,y,z) | |
if block then | |
return block.tiletype[x%16][y%16] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- transforms unit (by number) into another creature, choice given to user. Syntax is: unitID tickamount maxsize namefilter. A size of 0 is ignored. A length of 0 is also ignored. If no filter, all units will be sorted. A filter of ALL will also work with all units. | |
local dialog = require('gui.dialogs') | |
local script = require('gui.script') | |
function transform(target,race,caste,length) | |
if target==nil then | |
qerror("Not a valid target") | |
end | |
local defaultRace = target.enemy.normal_race | |
local defaultCaste = target.enemy.normal_caste |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- Takes slaves. Hooks reactions that start with LUA_HOOK_TAKE_SLAVE. Copied very much from hire-guard.lua: http://dffd.wimbli.com/file.php?id=7785 | |
--[[ | |
sample reaction | |
[REACTION:LUA_HOOK_TAKE_SLAVE_DROW] | |
[NAME:Take someone ] | |
[BUILDING:TANNER:NONE] | |
[REAGENT:A:10000:COIN:NONE:INORGANIC:GOLD] | |
[PRODUCT:10:0:BOULDER:NONE:INORGANIC:CLAY][PRODUCT_DIMENSION:10] | |
[SKILL:TANNER] |
OlderNewer