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#pragma once | |
#include "IntTypes.h" | |
#include "CoreGL.h" | |
namespace TextureFormat { | |
enum Type : uint8 { | |
// if a combo is missing, it's because it's not a required format by OpenGL | |
r8, rg8, rgb8, rgba8, | |
r16, rg16, rgb16, rgba16, | |
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//, ________ | |
//, + //////// \ | |
//, /) /) H | + . | |
//, [ ^ ^] . + ___H__ |__ | |
//, // ' v')__ __ ||___|___|_| + | |
//, ~/ \_6/_6 + |_|_____|_|| | |
//, _____ _ / _) _) . _____Wv v _| v W____, | |
// `````````` lm`lm ``````` [email protected] ``` | |
// ` ` ` ` ` ` ```````````````````` ` | |
// all code is written by me yesterday, including the testing nonsense |
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--- Ratspite --- | |
Instruments (multi-part): | |
_rating__ ___Craftsdwarves Workshop*___________________ Crpntr StnWrkr Kiln G.Frnce M.Smith LthrWrkr | |
N ? Y name* Wood Rock Bone sHell Plant sIlk Wood Rock Clay Glass Metal Leather | |
. . . ... ... ... ... ... ... ... ... ... ... ... ... ... | |
x anban R B* I G | |
- fash W M* L | |
x fongbez P CC* |
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