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@Quackward
Quackward / TextureUploadEnums.h
Last active December 28, 2021 11:51
check out the bottom for a lovely surprise
#pragma once
#include "IntTypes.h"
#include "CoreGL.h"
namespace TextureFormat {
enum Type : uint8 {
// if a combo is missing, it's because it's not a required format by OpenGL
r8, rg8, rgb8, rgba8,
r16, rg16, rgb16, rgba16,
//, ________
//, + //////// \
//, /) /) H | + .
//, [ ^ ^] . + ___H__ |__
//, // ' v')__ __ ||___|___|_| +
//, ~/ \_6/_6 + |_|_____|_||
//, _____ _ / _) _) . _____Wv v _| v W____,
// `````````` lm`lm ``````` [email protected] ```
// ` ` ` ` ` ` ```````````````````` `
// all code is written by me yesterday, including the testing nonsense
--- Ratspite ---
Instruments (multi-part):
_rating__ ___Craftsdwarves Workshop*___________________ Crpntr StnWrkr Kiln G.Frnce M.Smith LthrWrkr
N ? Y name* Wood Rock Bone sHell Plant sIlk Wood Rock Clay Glass Metal Leather
. . . ... ... ... ... ... ... ... ... ... ... ... ... ...
x anban R B* I G
- fash W M* L
x fongbez P CC*