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@ArturoNereu
ArturoNereu / unity_helpers.py
Last active June 5, 2019 22:07
A collection of Python functions to make my life outside the Unity Editor easier
# A collection of Python functions to make my life outside the Unity Editor Easier
# Author: Arturo Nereu @ArturoNereu
# License: Do whatever you want with the code
import os
def removeMetaFiles(dirName):
for root, dirs, files in os.walk(dirName):
for name in files:
if name.endswith(".meta"):
fileToDelete = os.path.join(root, name)
@RebeccaWhit3
RebeccaWhit3 / bookmark-taxonomy.md
Last active February 26, 2024 07:12
Bookmark Taxonomy

Bookmark Taxonomy 📚

Personal taxonomy for organizing bookmarks by category.

Organizational scheme

A-Z Character Sequence

  • ⭐ Bookmarks
@ArturoNereu
ArturoNereu / unity.gitignore
Created December 4, 2016 00:02
Useful gitignorefile for repos with Unity project not located in the root
# =========================
# Project Specific Ignores
# =========================
# =========================
# General Unity Files
# =========================
[Ll]ibrary/
@Bhavdip
Bhavdip / sketch-never-ending.md
Created October 6, 2016 15:53
Modify Sketch to never ending trial

###Sketch trial non stop

Open hosts files:

$ open /private/etc/hosts

Edit the file adding:

127.0.0.1 backend.bohemiancoding.com

127.0.0.1 bohemiancoding.sketch.analytics.s3-website-us-east-1.amazonaws.com

@phosphoer
phosphoer / SimpleGeo.cs
Last active December 2, 2024 16:13
Simple Geometry Painter for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
@phosphoer
phosphoer / GravityItem.cs
Last active November 16, 2025 08:21
Mario Galaxy Gravity for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
Go to: chrome://settings/searchEngines
Add a new search engine with the following settings
Gif | Gif | https://www.google.com/search?q=%s&tbm=isch&tbs=itp:animated
Type gif in the address bar press TAB and enter your search query
@TJHeuvel
TJHeuvel / MeshVisualizeWindow.cs
Last active May 9, 2024 14:58
Visualizes the mesh vertices and triangles
using UnityEngine;
using UnityEditor;
using System.Collections;
using System;
public class MeshVisualizeWindow : EditorWindow
{
[MenuItem("Window/Mesh visualizer")]
public static void OpenWindow()
{
@ArturoNereu
ArturoNereu / UI-Fast-Default
Created April 8, 2016 18:12
A simpler version of the UI Shader for mobile and low spec devices
Shader "UI/Fast-Default"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
}
SubShader
{
@MattRix
MattRix / ReadOnlyAttribute.cs
Last active September 23, 2023 16:34
Read Only Attribute for Unity (just mark stuff as [ReadOnly] the same way you would use [HideInInspector])
using UnityEngine;
using System;
using System.Reflection;
using System.Text.RegularExpressions;
[AttributeUsage (AttributeTargets.Field,Inherited = true)]
public class ReadOnlyAttribute : PropertyAttribute {}
#if UNITY_EDITOR
[UnityEditor.CustomPropertyDrawer (typeof(ReadOnlyAttribute))]