- Added Balloons, Level 150
- Added Redsteel Armour Plate, Level 120
- Steel armour no longer float
- Added named boats (Shows in save slots)
- Blueprints now save
- Owners no longer pay for repairs
- Can now warp to pushed boats
- Opening menu no longer kills your character
- Menu shortcut: M
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local _G,_VERSION,assert,collectgarbage,dofile,error,getfenv,getmetatable,ipairs,load,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,xpcall,coroutine,math,string,table,game,Game,workspace,Workspace,delay,Delay,LoadLibrary,printidentity,Spawn,tick,time,version,Version,Wait,wait,PluginManager,crash__,LoadRobloxLibrary,settings,Stats,stats,UserSettings,Enum,Color3,BrickColor,Vector2,Vector3,Vector3int16,CFrame,UDim,UDim2,Ray,Axes,Faces,Instance,Region3,Region3int16=_G,_VERSION,assert,collectgarbage,dofile,error,getfenv,getmetatable,ipairs,load,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,xpcall,coroutine,math,string,table,game,Game,workspace,Workspace,delay,Delay,LoadLibrary,printidentity,Spawn,tick,time,version,Version,Wait,wait,PluginManager,crash__,LoadRobloxLibrary,settings,Stats,stats,UserSettings,Enum,Color3,BrickColor,Vector2,Vector3,Vector3int16,CFram |
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// Will pull off items on a page and repeat until it runs out of pages. | |
var numberOfPagesToScrape = 10; | |
function scrapePage(page) { | |
var count = 0, salesTotal = 0; | |
$(page).find("div.CatalogHoverContent div:contains(Sales)").has(".CatalogItemInfoLabel").each(function(index, object) { | |
var sales = $(object).find(".HoverInfo"); | |
sales.each(function(index, actualSalesObject) { | |
var sold = parseInt($(actualSalesObject).text().replace(/,/g, '')) | |
salesTotal += sold; |
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local HttpService = game:GetService("HttpService") | |
local API = HttpService:JSONDecode(HttpService:GetAsync("http://anaminus.github.io/rbx/json/api/latest.json")) | |
local ValidClasses = {} | |
for _, Description in pairs(API) do | |
if Description.type == "Property" and Description.ValueType == "Content" then | |
local Properties = ValidClasses[Description.Class] or {} | |
table.insert(Properties, Description.Name) | |
ValidClasses[Description.Class] = Properties | |
end |
This is basically a Roblox OOP system that I've been using.
The documentation is in LuaDoc, and is sometimes included
First module:
--- Represents a basic class
local Class = {}
Class.__index = Class
Class.ClassName = "Class" -- I set a ClassName in the metatable to make debugging easier and to make it clear this is a class
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local ReplicatedStorage = game:GetService("ReplicatedStorage") | |
local NevermoreEngine = require(ReplicatedStorage:WaitForChild("NevermoreEngine")) | |
local LoadCustomLibrary = NevermoreEngine.LoadLibrary | |
local BaseClass = LoadCustomLibrary("BaseClass") | |
local MakeMaid = LoadCustomLibrary("Maid").MakeMaid | |
-- Intent: | |
-- @author Quenty |
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--- Generated KeyboardDark with Python | |
-- @author Quenty | |
local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) | |
local Spritesheet = require("Spritesheet") | |
local KeyboardDark = setmetatable({}, Spritesheet) | |
KeyboardDark.ClassName = "KeyboardDark" | |
KeyboardDark.__index = KeyboardDark |
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statename_to_abbr = { | |
# Other | |
'District of Columbia': 'DC', | |
# States | |
'Alabama': 'AL', | |
'Montana': 'MT', | |
'Alaska': 'AK', | |
'Nebraska': 'NE', | |
'Arizona': 'AZ', |
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local ToolTip = {} | |
ToolTip.__index = ToolTip | |
function ToolTip.new() | |
local self = setmetatable({}, ToolTip) | |
return self | |
end | |
function ToolTip:Show() |
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