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using System;
using System.IO;
using System.Security.Cryptography;
namespace Crypto
{
public static class RFC2898AESCrypto
{
// Legacy
public static readonly byte[] SALT = new byte[]
using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
namespace Cryptography
{
public struct RSAKeyPairString
{
public string publicKey; // 公鑰
#pragma once
#include <iostream>
template<class CharacterType, class Trait = std::char_traits<CharacterType>>
struct TeeStream : std::basic_streambuf<CharacterType, Trait> {
private:
std::basic_streambuf<CharacterType, Trait>* sourceBuffer;
std::basic_streambuf<CharacterType, Trait>* destinationBuffer;
protected:
#pragma once
#include <Windows.h>
#include <TlHelp32.h>
DWORD getProcessIdByCreate(const char* programPath, OUT HANDLE* createHandle) {
STARTUPINFO startupInformation;
PROCESS_INFORMATION processInformation;
memset(&startupInformation, 0, sizeof(startupInformation));
memset(&processInformation, 0, sizeof(processInformation));
package ew.sr.x1c.quilt.meow.plugin.util;
import java.util.Spliterator;
import java.util.function.BiConsumer;
import java.util.stream.Stream;
public class BreakableForEach {
public static class Breaker {
package ew.sr.x1c.quilt.meow.plugin;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.Bukkit;
import org.bukkit.scheduler.BukkitRunnable;
public class GameRuleSetCommand implements CommandExecutor {
package ew.sr.x1c.quilt.meow.plugin;
import java.io.FileWriter;
import java.io.IOException;
import net.md_5.bungee.api.ChatColor;
import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.World;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
package ew.sr.x1c.quilt.meow.plugin.experiment.channel;
import ew.sr.x1c.quilt.meow.plugin.experiment.Main;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
import java.util.logging.Level;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
#include <iostream>
#include <string>
#include <vector>
using namespace std;
struct SplitResult {
string odd = "", even = "";
};
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace FullCPUCrash
{
public static class Program
{
private static readonly IList<Thread> threadList = new List<Thread>();