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"versus_storm_1" | |
{ | |
"name" "versus_storm_1" | |
"description" "#Localize_These_Please" | |
"sections" | |
{ | |
"part1" | |
{ | |
"rules" | |
{ |
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"otk_puzzle_mana_break" | |
{ | |
"name" "OTK puzzle: Mana Break by MartianMangaka" | |
"description" "" | |
"sections" | |
{ | |
"part1" | |
{ | |
"rules" | |
{ |
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"dark_knight_1" | |
{ | |
"name" "dark_knight_1" | |
"description" "#Localize_These_Please" | |
"sections" | |
{ | |
"part1" | |
{ | |
"rules" | |
{ |
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"red_mist_survival" | |
{ | |
"name" "See puzzles/puzzle_example.txt for WIP documentation!" | |
"description" "#Localize_These_Please" | |
"sections" | |
{ | |
"part1" | |
{ | |
"rules" | |
{ |
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"puzzle_example" | |
{ | |
"name" "See puzzles/puzzle_example.txt for WIP documentation!" | |
"description" "#Localize_These_Please" | |
"sections" | |
{ | |
"part1" | |
{ | |
"rules" | |
{ |
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"helms_deep" | |
{ | |
"name" "See puzzles/puzzle_example.txt for WIP documentation!" | |
"description" "#Localize_These_Please" | |
"sections" | |
{ | |
"part1" | |
{ | |
"rules" | |
{ |
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// contorllers | |
load_puzzle <name> | |
load_puzzle_subsection <name> <name> | |
load_section <name> | |
quit | |
// Ajust rule | |
rule <rulename> <value> | |
// Call Command |
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// Decks | |
deck_player | |
additional_decks | |
allow_play_any_color | |
allow_random_decks | |
allow_user_decks | |
validator | |
// Clock | |
// hides the timer around the coin... probably will default this off for AI games, so don't worry about it |
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ai_0_deck_code | |
ai_1_deck_code | |
ai_card_draw_per_turn | |
ai_debug_shoot_positions | |
ai_delay | |
ai_gauntlet_difficulty | |
ai_gold_per_turn | |
ai_lookahead_limit | |
ai_mana_boost_per_turn | |
ai_match_id |
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dcg_activate_pass_coin | |
dcg_advertise_description | |
dcg_ai_always_pass | |
dcg_ai_always_timeout | |
dcg_ai_auto_deck_1 | |
dcg_ai_auto_deck_2 | |
dcg_ai_auto_play | |
dcg_ai_auto_play_shutdown_after | |
dcg_ai_force_beginner | |
dcg_ai_force_play_action |