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"versus_storm_1"
{
"name" "versus_storm_1"
"description" "#Localize_These_Please"
"sections"
{
"part1"
{
"rules"
{
"otk_puzzle_mana_break"
{
"name" "OTK puzzle: Mana Break by MartianMangaka"
"description" ""
"sections"
{
"part1"
{
"rules"
{
"dark_knight_1"
{
"name" "dark_knight_1"
"description" "#Localize_These_Please"
"sections"
{
"part1"
{
"rules"
{
"red_mist_survival"
{
"name" "See puzzles/puzzle_example.txt for WIP documentation!"
"description" "#Localize_These_Please"
"sections"
{
"part1"
{
"rules"
{
"puzzle_example"
{
"name" "See puzzles/puzzle_example.txt for WIP documentation!"
"description" "#Localize_These_Please"
"sections"
{
"part1"
{
"rules"
{
"helms_deep"
{
"name" "See puzzles/puzzle_example.txt for WIP documentation!"
"description" "#Localize_These_Please"
"sections"
{
"part1"
{
"rules"
{
// contorllers
load_puzzle <name>
load_puzzle_subsection <name> <name>
load_section <name>
quit
// Ajust rule
rule <rulename> <value>
// Call Command
// Decks
deck_player
additional_decks
allow_play_any_color
allow_random_decks
allow_user_decks
validator
// Clock
// hides the timer around the coin... probably will default this off for AI games, so don't worry about it
ai_0_deck_code
ai_1_deck_code
ai_card_draw_per_turn
ai_debug_shoot_positions
ai_delay
ai_gauntlet_difficulty
ai_gold_per_turn
ai_lookahead_limit
ai_mana_boost_per_turn
ai_match_id
dcg_activate_pass_coin
dcg_advertise_description
dcg_ai_always_pass
dcg_ai_always_timeout
dcg_ai_auto_deck_1
dcg_ai_auto_deck_2
dcg_ai_auto_play
dcg_ai_auto_play_shutdown_after
dcg_ai_force_beginner
dcg_ai_force_play_action