- http://absulit.com/portfolio/demo/webvr/001/
- https://www.clicktorelease.com/code/polygon-shredder/vr/ #positional
- https://www.clicktorelease.com/tmp/threejs/webvr-physics/ #positional #input #haptic
- https://janusweb.metacade.com/ https://github.com/jbaicoianu/janusweb/
- https://jzitelli.github.io/poolvr/
- https://kuva.io/block-background/ #positional #input
- https://www.shadertoy.com/results?filter=vr
- https://vr-batted-ball-vis.herokuapp.com/index.html
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| /* | |
| * Copyright (c) 2013 Calvin Rien | |
| * | |
| * Based on the JSON parser by Patrick van Bergen | |
| * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
| * | |
| * Simplified it so that it doesn't throw exceptions | |
| * and can be used in Unity iPhone with maximum code stripping. | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining |
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| ## Unity ## | |
| *.cs diff=csharp text | |
| *.cginc text | |
| *.shader text | |
| *.mat merge=unityyamlmerge eol=lf | |
| *.anim merge=unityyamlmerge eol=lf | |
| *.unity merge=unityyamlmerge eol=lf | |
| *.prefab merge=unityyamlmerge eol=lf |
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| // Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | |
| Shader "Skybox/CubemapStereo" { | |
| Properties { | |
| _Tint ("Tint Color", Color) = (.5, .5, .5, .5) | |
| [Gamma] _Exposure ("Exposure", Range(0, 8)) = 1.0 | |
| _Rotation ("Rotation", Range(0, 360)) = 0 | |
| [NoScaleOffset] _TexLeft ("Cubemap (HDR)", Cube) = "grey" {} | |
| [NoScaleOffset] _TexRight ("Cubemap (HDR)", Cube) = "grey" {} | |
| } |
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| #!/usr/bin/env bash | |
| echo " | |
| ---------------------- | |
| NODE & NPM | |
| ---------------------- | |
| " | |
| # add nodejs 10 ppa (personal package archive) from nodesource | |
| curl -sL https://deb.nodesource.com/setup_10.x | sudo -E bash - |
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| #if UNITY_EDITOR | |
| using System; | |
| using System.Reflection; | |
| using UnityEditor; | |
| using UnityEngine; | |
| /// <summary> | |
| /// Little utility for opening a "Game" view in fullscreen. Will be opened on whatever Unity thinks is the "main" | |
| /// monitor at the moment. The hotkey will toggle the window; however, if for some reason this breaks, fullscreen |
i dont really take requests and this gist isnt for this, if you have question or game request use search and find unitypy discord invite and ask in the correct channels there.
this guide is not meant to help with leaking or feeding your paywall or any stupid things you might do to ruin experience for other people
- Don't load whole folder or every file you have, in most big games you will run out of memory instead build assets map and cab map (dependencies) so Studio itself loads what it needs to
- set your game under
options->specify gamethen click onmiscand type any name in assetmap textbox, optionally checkdont process full bundleas it can shorten the time it takes to generate assetmap then clickBuild Both - after it finish, restart Studio,
Misc->AssetBrowserclick on load assetmap when it loads search for asset you need by name or type
~~- for original Get latest version from Github Actions not releases from [her