This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# original code by CowThing: https://github.com/godotengine/godot/issues/6506 | |
# port to Godot 3 and bugfixes by atomius. | |
# usage: | |
# set this script as AutoLoad (Singleton enabled) | |
# | |
# in the project settings: | |
# [display] | |
# set 'window/size/width' and 'window/size/height' to your desired render resolution. | |
# set 'window/size/test_width' and 'window/size/test_height' to the initial window size. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
So you've cloned somebody's repo from github, but now you want to fork it and contribute back. Never fear! | |
Technically, when you fork "origin" should be your fork and "upstream" should be the project you forked; however, if you're willing to break this convention then it's easy. | |
* Off the top of my head * | |
1. Fork their repo on Github | |
2. In your local, add a new remote to your fork; then fetch it, and push your changes up to it | |
git remote add my-fork [email protected] |