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render() { | |
return ( | |
<div> | |
{Object.keys(this.state.data).map((key, index) => <div key={key}><ReactMarkdown source={this.state.data[key]} escapeHTML={false} /><hr /></div> )} | |
</div> | |
); | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PlayerCharacterController : MonoBehaviour { | |
//internal components | |
Rigidbody2D rigidBody; | |
BoxCollider2D boxCollider; | |
//constants |
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(C) Kayne Ruse, KR Game Studios 2018 | |
Qty; Card Name; Cost; Points; Card Type; Card Effect; | |
20 Raw Coal 0 1 coal resource ; | |
20 Raw Oil 0 1 oil resource ; | |
20 Raw Gas 0 1 gas resource ; | |
20 Coal 3 2 coal resource ; | |
20 Oil 3 2 oil resource ; | |
20 Gas 3 2 gas resource ; |
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//TODO: const | |
//NOTE: No variable hoisting! | |
// oneline comment | |
/* multiline comment */ | |
import "standard"; //imports built-in libraries, or .toy files | |
import "external.toy"; | |
print("hello world\n"); //print is a keyword, rather than a function - useful for debugging |
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# fibonacci sequence, memoized | |
def memoize(func, arg): | |
if func not in memoize.__dict__: | |
memoize.__dict__[func] = {} | |
if arg not in memoize.__dict__[func]: | |
memoize.__dict__[func][arg] = func(arg) | |
return memoize.__dict__[func][arg] |
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void FlashColor(float r, float g, float b, float delay) { | |
StartCoroutine(FlashColorInternal(r, g, b, delay)); | |
} | |
IEnumerator FlashColorInternal(float r, float g, float b, float delay) { | |
spriteRenderer.color = new Color(r, g, b); | |
yield return new WaitForSeconds(delay); | |
spriteRenderer.color = new Color(1, 1, 1); | |
} |
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server { | |
root /var/www/candyraid/public_html; #your files go here | |
index index.html index.htm; | |
server_name localhost candyraid.com www.candyraid.com ""; #your domain name goes here | |
access_log /var/www/candyraid/logs/access.log; #make sure this file exists first! | |
error_log /var/www/candyraid/logs/errors.log; #make sure this file exists first! | |
location / { |
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Vector3 targetVector = gameObjectArray[waypoint].transform.position; | |
_navMeshAgent.SetDestination(targetVector); |
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using System.Collections; | |
using System.IO; | |
using UnityEngine; | |
[System.Serializable] | |
public class CharacterController2D : MonoBehaviour { | |
BoxCollider2D hitbox; | |
Rigidbody2D rigidBody; | |
public string statisticsFile; |