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using UnityEditor; | |
using UnityEngine; | |
namespace Utility.SLayout { | |
[CustomEditor(typeof(SHorizontalOrVerticalLayoutGroup), true)] | |
[CanEditMultipleObjects] | |
/// <summary> | |
/// Custom Editor for the HorizontalOrVerticalLayoutGroupEditor Component. | |
/// Extend this class to write a custom editor for a component derived from HorizontalOrVerticalLayoutGroupEditor. | |
/// </summary> |