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| // the macros could be made to not do | |
| // anything on codebases that wanna support both | |
| #ifdef __CUIK_C__ | |
| #include <cuik.h> | |
| #else | |
| #define cuik_tag | |
| #define cuik_tagged(val) | |
| #define cuik_try_use(a, b) ((a) == (b)) | |
| #define cuik_tag_switch switch |
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| trial_0_0(): | |
| L0: # r1 terminates at r647 | |
| r2 = [i64 x 1] PARAM 0 | |
| r3 = [i64 x 1] PARAM 1 | |
| r4 = [i64 x 1] 396779542 | |
| r5 = [i32 x 1] 4271987557 | |
| r6 = LOCAL 4 (4 align) | |
| r7 = [i32 x 1] TRUNC r3 | |
| r8 = [i32 x 1] TRUNC r3 | |
| r9 = [i32 x 1] r7 | r8 |
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| #include <stdlib.h> | |
| #include <stdio.h> | |
| #include <stdint.h> | |
| #include <string.h> | |
| #include <x86intrin.h> | |
| const char keywords[][16] = { | |
| "alignof", | |
| "auto", | |
| "break", |
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| #include <stdlib.h> | |
| #include <stdio.h> | |
| #include <stdint.h> | |
| #include <stdbool.h> | |
| #include <string.h> | |
| #include <x86intrin.h> | |
| enum { | |
| TOKEN_ACCESSOR = '.', | |
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| #include <stdlib.h> | |
| #include <stdio.h> | |
| #include <stdint.h> | |
| #include <stdbool.h> | |
| #include <string.h> | |
| #include <x86intrin.h> | |
| #include <Windows.h> | |
| enum { | |
| TOKEN_ACCESSOR = '.', |
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| #include <stdlib.h> | |
| #include <stdio.h> | |
| #include <stdint.h> | |
| #include <string.h> | |
| #include <x86intrin.h> | |
| const char keywords[][16] = { | |
| "alignof", | |
| "auto", | |
| "break", |
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| defcolor_back = 0xFF041818; | |
| defcolor_margin = 0xFF323232; | |
| defcolor_margin_hover = 0xFF333333; | |
| defcolor_margin_active = 0xFF404040; | |
| defcolor_list_item = {defcolor_margin, defcolor_back}; | |
| defcolor_list_item_hover = {defcolor_margin_hover, defcolor_margin}; | |
| defcolor_list_item_active = {defcolor_margin_active, defcolor_margin_active}; | |
| defcolor_cursor = {0xFF90EE90, 0xFF90EE90}; | |
| defcolor_at_cursor = defcolor_back; |
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| Everything is not a damn file: | |
| I'm splitting up the idea of files to be "nicer" files are storage concepts, a USB device is a device, and stdout is a stream | |
| GPUs as first class devices: | |
| OS functionality for executing code on them, memory mapping, and overall GPU use on the userland without a graphics API or a mess | |
| Sandboxing the file system: | |
| Each file gets a mini filesystem and that's all they get access to by default, it makes install and uninstall nicer, gives apps a clear place to put their data into, and improves security | |
| Unified UI renderer: |
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| #include <x86intrin.h> | |
| typedef struct TriangleX4 { | |
| __m128 ax, ay, az; | |
| __m128 bx, by, bz; | |
| __m128 cx, cy, cz; | |
| } TriangleX4; | |
| typedef struct TriangleNormalX4 { | |
| __m128 nx, ny, nz; |
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| typedef struct ParticleSet { | |
| size_t count; | |
| // note that each of these arrays have to be aligned to the vector | |
| // width we'll be working with, since it always updates in multiples | |
| // of the vector width. | |
| float* x; | |
| float* y; | |
| float* z; | |
| float* vx; |