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using System; | |
using System.Collections.Generic; | |
namespace Game.Shared.Helpers | |
{ | |
public class GamePool<T> where T : class | |
{ | |
private readonly Stack<T> _pool; | |
private readonly Func<T> _creator; |
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public class AlmostFriendClass | |
{ | |
interface INestedClass | |
{ | |
void CallMethod(AlmostFriendClass afc); | |
} | |
public class NestedClass : INestedClass | |
{ |
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public static class ArhiFastHasher | |
{ | |
private static char[] Buffer = new char[1024]; | |
public static ulong HashStr(string str) | |
{ | |
str.CopyTo(0, Buffer, 0, str.Length); | |
ulong hash = 14695981039346656037UL; //offset | |
for (var i = 0; i < str.Length; i++) |
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