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Gordon MacPherson RevoluPowered

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scons: *** Found dependency cycle(s):
modules/libmodule_glslang.osx.tools.64.dylib -> platform/libplatform.osx.tools.64.dylib -> main/libmain.osx.tools.64.dylib -> servers/libservers.osx.tools.64.dylib -> modules/libmodule_jpg.osx.tools.64.dylib -> drivers/libdrivers.osx.tools.64.dylib -> modules/libmodule_glslang.osx.tools.64.dylib
main/libmain.osx.tools.64.dylib -> platform/libplatform.osx.tools.64.dylib -> main/libmain.osx.tools.64.dylib
modules/libmodule_jpg.osx.tools.64.dylib -> platform/libplatform.osx.tools.64.dylib -> main/libmain.osx.tools.64.dylib -> servers/libservers.osx.tools.64.dylib -> modules/libmodule_jpg.osx.tools.64.dylib
modules/libmodule_denoise.osx.tools.64.dylib -> platform/libplatform.osx.tools.64.dylib -> main/libmain.osx.tools.64.dylib -> servers/libservers.osx.tools.64.dylib -> modules/libmodule_jpg.osx.tools.64.dylib -> drivers/libdrivers.osx.tools.64.dylib -> modules/libmodule_glslang.osx.tools.64.dylib -> scene/libscene.osx.tools.64.dylib -> modules/libmodule_gdnavigation
C:\Users\Gordon\Projects\godot>scons -j16
scons: Reading SConscript files ...
Automatically detected platform: windows
Configuring for Windows: target=debug, bits=default
Found MSVC compiler: x86_amd64
Compiled program architecture will be a 64 bit executable (forcing bits=64).
YASM is necessary for WebM SIMD optimizations.
WebM SIMD optimizations are disabled. Check if your CPU architecture, CPU bits or platform are supported!
Checking for C header file mntent.h... (cached) no
scons: done reading SConscript files.
This file has been truncated, but you can view the full file.
[ 22%] LPC_inv_pred_gain.c
Compiling ==> thirdparty\opus\silk\NLSF2A.c
[ 22%] table_LSF_cos.c
[ 22%] Compiling ==> thirdparty\opus\silk\NLSF_stabilize.c
[ 22%] NLSF2A.c
[ 22%] Compiling ==> thirdparty\opus\silk\NLSF_VQ_weights_laroia.c
[ 22%] NLSF_stabilize.c
Compiling ==> thirdparty\opus\silk\pitch_est_tables.c
NLSF_VQ_weights_laroia.c
pitch_est_tables.c
name: Godot
# events to run the build steps
on: [push, pull_request]
# Global Cache Settings
# SCONS_CACHE for windows must be set in the build environment
env:
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 8192
@RevoluPowered
RevoluPowered / FBX TEST.cpp
Created October 2, 2019 20:49
FBX Import test vulkan
/home/gordon/Projects/godot/bin/godot.x11.tools.64.llvm --path /home/gordon/Projects/CorpSquad/CorpSquad.ModelTest -e -v
Godot Engine v4.0.devel.custom_build.53b9c0bdd - https://godotengine.org
XInput: Refreshing devices.
XInput: No touch devices found.
Driver: Vulkan [0]
ERROR: _debug_messenger_callback: ERROR : GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
/usr/lib32/libvulkan_radeon.so: wrong ELF class: ELFCLASS32
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 0x559bdc02ef80
@RevoluPowered
RevoluPowered / debian9
Created November 3, 2017 17:29
Unity3D linux install dependencies
sudo apt install gconf-service lib32gcc1 lib32stdc++6 libasound2 libc6 libc6-i386 libcairo2 libcap2 libcups2 libdbus-1-3 libexpat1 libfontconfig1 libfreetype6 libgcc1 libgconf-2-4 libgdk-pixbuf2.0-0 libgl1-mesa-glx libglib2.0-0 libglu1-mesa libgtk2.0-0 libnspr4 libnss3 libpango1.0-0 libstdc++6 libx11-6 libxcomposite1 libxcursor1 libxdamage1 libxext6 libxfixes3 libxi6 libxrandr2 libxrender1 libxtst6 zlib1g debconf
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RevoluPowered / info
Created September 26, 2017 13:18
Path problems unity.github
PLINK_PROTOCOL=ssh
PROMPT=$P$G
USERDOMAIN=EVOL-DESKTOP
ProgramFiles=C:\Program Files
TMP=C:\Users\Gordon\AppData\Local\Temp
GTK_BASEPATH=C:\Program Files (x86)\GtkSharp\2.12\
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC;.PY;.PYW
PROCESSOR_REVISION=5e03
OS=Windows_NT
ALLUSERSPROFILE=C:\ProgramData