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// ImGui BFFX binding | |
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. | |
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). | |
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | |
// https://github.com/ocornut/imgui | |
#include <imgui.h> | |
#include "imgui_impl_bgfx.h" |