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@rygorous
rygorous / gist:2156668
Last active October 28, 2025 23:54
float->half variants
// float->half variants.
// by Fabian "ryg" Giesen.
//
// I hereby place this code in the public domain, as per the terms of the
// CC0 license:
//
// https://creativecommons.org/publicdomain/zero/1.0/
//
// float_to_half_full: This is basically the ISPC stdlib code, except
// I preserve the sign of NaNs (any good reason not to?)
@RicoP
RicoP / server.sh
Created June 5, 2012 10:32
simple server script
#!/bin/sh
#copy directly into /usr/bin
if [ -s /tmp/__pserver ]; then
kill `cat /tmp/__pserver`
fi
python -m SimpleHTTPServer 1>>/dev/null 2>>/tmp/log.pserver &
echo -n $! > /tmp/__pserver
@codebrainz
codebrainz / c99.l
Created June 14, 2012 23:49
C99 Lex/Flex & YACC/Bison Grammars
D [0-9]
L [a-zA-Z_]
H [a-fA-F0-9]
E ([Ee][+-]?{D}+)
P ([Pp][+-]?{D}+)
FS (f|F|l|L)
IS ((u|U)|(u|U)?(l|L|ll|LL)|(l|L|ll|LL)(u|U))
%{
#include <stdio.h>
@dypsilon
dypsilon / frontendDevlopmentBookmarks.md
Last active October 26, 2025 08:45
A badass list of frontend development resources I collected over time.
@ocornut
ocornut / imgui_node_graph_test.cpp
Last active October 6, 2025 00:09
Node graph editor basic demo for ImGui
// Creating a node graph editor for Dear ImGui
// Quick sample, not production code!
// This is quick demo I crafted in a few hours in 2015 showcasing how to use Dear ImGui to create custom stuff,
// which ended up feeding a thread full of better experiments.
// See https://github.com/ocornut/imgui/issues/306 for details
// Fast forward to 2023, see e.g. https://github.com/ocornut/imgui/wiki/Useful-Extensions#node-editors
// Changelog
// - v0.05 (2023-03): fixed for renamed api: AddBezierCurve()->AddBezierCubic().
@bkaradzic
bkaradzic / orthodoxc++.md
Last active October 19, 2025 16:39
Orthodox C++

Orthodox C++

This article has been updated and is available here.

@SSARCandy
SSARCandy / opencv_with_cmake.md
Last active April 15, 2024 02:25
Setting up OpenCV(+extra modules) with Cmake step by step tutorial

Setting up OpenCV with Cmake GUI

  1. Download OpenCV and Cmake
  2. Build opencv with cmake image
  • Press configure, choose visual studio 2015, finish
  • Then press generate
  1. Open OpenCV.sln under build/
  2. Build it using Debug, Release
    image
/*
* Coroutines.
*
* To make a (fake) coroutine we use these macros. A coroutine method must be static,
* return bool and needs a parameter (Generator & generator).
*
* Generator must follow this schema:
* struct Generator {
* int line;
* float time;
@bkaradzic
bkaradzic / why_i_think_immediate_mode_gui_is_way_to_go_for_gamedev_tools.md
Last active October 18, 2025 01:36
Why I think Immediate Mode GUI is way to go for GameDev tools

Why I think Immediate Mode GUI is way to go for GameDev tools

This article is also available here.

Prerequisites

Before you continue, if you don't know what IMGUI is don't bother reading this post, just ignore it, don't write anything in comments section, etc. If you're curious about IMGUI see bottom of this post, otherwise continue whatever you were doing, this post it's not for you. Thanks!

If you know what IMGUI is, for context read following presentations and blog posts:

@Jobarion
Jobarion / THX.java
Last active July 9, 2023 21:07
THX Deep Note Generator
/*
MIT License
Copyright (c) 2018 Jonas Balsfulland
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all