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@Roland09
Roland09 / NightLight.cs
Created August 23, 2020 09:44 — forked from HolyFot/NightLight.cs
Enviro Scripts
using UnityEngine;
using System.Collections.Generic;
public class NightLight : MonoBehaviour
{
[SerializeField] public List<GameObject> objects;
public bool isNight = false;
private void Awake()
{
@Roland09
Roland09 / UnityGuidRegenerator.cs
Created October 5, 2022 01:42 — forked from ZimM-LostPolygon/UnityGuidRegenerator.cs
Unity asset GUIDs regenerator
// Drop into Assets/Editor, use "Tools/Regenerate asset GUIDs"
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using UnityEditor;
namespace UnityGuidRegenerator {
public class UnityGuidRegeneratorMenu {