#Create bitbucket branch
##Create local branch
$ git checkout -b sync
Switched to a new branch 'sync'
$ git branch
master
* sync
| #!/usr/bin/env python | |
| # -*- coding: utf-8 -*- | |
| import urllib2 | |
| gh_url = 'https://api.github.com' | |
| req = urllib2.Request(gh_url) | |
| password_manager = urllib2.HTTPPasswordMgrWithDefaultRealm() |
| [DebuggerDisplay("Count = {Count}")] | |
| [ComVisible(false)] | |
| public class SafeObservableCollection<T> : ObservableCollection<T> | |
| { | |
| private readonly Dispatcher dispatcher; | |
| public SafeObservableCollection() | |
| : this(Enumerable.Empty<T>()) | |
| { | |
| } |
| // this file is an example of how to intercept a C++ method by using the | |
| // LD_PRELOAD environment variable of the GNU dynamic linker. | |
| // | |
| // it works like this: | |
| // | |
| // 1) define a method that will have the same symbol as the intercepted | |
| // method when compiled. For example, the method Foo::getValue() | |
| // defined here has the mangled symbol "_ZNK3Foo8getValueEv". | |
| // tools like nm, objdump or readelf can display the symbols of | |
| // binaries. note that depending on compiler and linker options, |
| #!/usr/bin/env python3 | |
| # ircecho.py | |
| # Copyright (C) 2011 : Robert L Szkutak II - http://robertszkutak.com | |
| # | |
| # This program is free software; you can redistribute it and/or modify | |
| # it under the terms of the GNU General Public License as published by | |
| # the Free Software Foundation; either version 3 of the License, or | |
| # (at your option) any later version. | |
| # |
#Create bitbucket branch
##Create local branch
$ git checkout -b sync
Switched to a new branch 'sync'
$ git branch
master
* sync
| $(function () { | |
| "use strict"; | |
| // for better performance - to avoid searching in DOM | |
| var content = $('#content'); | |
| var input = $('#input'); | |
| var status = $('#status'); | |
| // my color assigned by the server | |
| var myColor = false; |
| public static class CastingHelper | |
| { | |
| public static T CastToStruct<T>(this byte[] data) where T : struct | |
| { | |
| var pData = GCHandle.Alloc(data, GCHandleType.Pinned); | |
| var result = (T)Marshal.PtrToStructure(pData.AddrOfPinnedObject(), typeof(T)); | |
| pData.Free(); | |
| return result; | |
| } |
| #! /bin/bash | |
| # originaly from http://tinyurl.com/twitch-linux from taladan | |
| # www.youtube.com/user/taladan | |
| # gist created by brodul | |
| INRES="1280x800" # input resolution | |
| #OUTRES="1024x640" # Output resolution | |
| OUTRES="800x500" # Output resolution |
| zfill1 | |
| it took 149 | |
| zfill2 | |
| it took 629 |