# DELVEDIT guide for Delver

### DELVEDIT CONTROLS:
``W,S,A,D``: Basic movement

``Q,E``: Move camera up and down

``Z,X,Y``: Moving an entity/model in certain direction

``R``: Rotate the entity/model

``T``: Turn Tile/Model 90 degrees

``F``: Flatten Floor

``P``: Play mode

``SHIFT + F``: Flatten ceiling

``SHIFT + G``: Generate room

``G``: Pick textures under cursor

``ENTER``: Carve tiles

``ESC``: Fill tiles

``BACKSPACE``: delete certain entity/model/tile

``SHIFT``: move stuff on the X and Y axis

``CTRL + Z``: Undo

``CTRL + Y``:  Redo

### Make sure the entities are highlighted
CTRL + C : Copy an entity (Or Entities)
CTRL + V : Paste an entity (Or Entities)
SHIFT + Left Click: select multiple entities

### NOTES 
The biggest map size you can make without having issues is 60x60 or 70x70
The amount of assets you can place in a level is 8,065. that is a lot for a java VM (Virtual Machine).
Every tile you place counts as 1 asset. Be careful when making big rooms.(edited)

cribsheet: (for the texture painting tool)

1 key: paints whatever the currently selected texture is for that surface type

2 key: like an eyedrop picker, will grab the texture from the highlighted surface
Shift+2 key: Opens the texture picker for that surface

ALT+dragging the mouse: raise/lower floor/ceiling