# DELVEDIT guide for Delver ### DELVEDIT CONTROLS: ``W,S,A,D``: Basic movement ``Q,E``: Move camera up and down ``Z,X,Y``: Moving an entity/model in certain direction ``R``: Rotate the entity/model ``T``: Turn Tile/Model 90 degrees ``F``: Flatten Floor ``P``: Play mode ``SHIFT + F``: Flatten ceiling ``SHIFT + G``: Generate room ``G``: Pick textures under cursor ``ENTER``: Carve tiles ``ESC``: Fill tiles ``BACKSPACE``: delete certain entity/model/tile ``SHIFT``: move stuff on the X and Y axis ``CTRL + Z``: Undo ``CTRL + Y``: Redo ### Make sure the entities are highlighted CTRL + C : Copy an entity (Or Entities) CTRL + V : Paste an entity (Or Entities) SHIFT + Left Click: select multiple entities ### NOTES The biggest map size you can make without having issues is 60x60 or 70x70 The amount of assets you can place in a level is 8,065. that is a lot for a java VM (Virtual Machine). Every tile you place counts as 1 asset. Be careful when making big rooms.(edited) cribsheet: (for the texture painting tool) 1 key: paints whatever the currently selected texture is for that surface type 2 key: like an eyedrop picker, will grab the texture from the highlighted surface Shift+2 key: Opens the texture picker for that surface ALT+dragging the mouse: raise/lower floor/ceiling