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use bevy::prelude::*;
fn main() {
// create an alternative Update schedule with a new set of systems
// and store it in a resource to swap later
let mut update = Schedule::new(Update);
update.add_systems(bar);
let mut app = App::new();
app
@Muqsit
Muqsit / GeneratorMethodNotYieldingRule.php
Last active April 5, 2024 00:55
PHPStan rule to find unused instantiated generators
<?php
declare(strict_types=1);
namespace pocketmine\phpstan\rules;
use Generator;
use PhpParser\Node\Arg;
use PhpParser\Node\Expr\ArrayItem;
use PhpParser\Node\Expr\Assign;
@Widdershin
Widdershin / ssr.md
Last active May 1, 2024 17:36
The absurd complexity of server-side rendering

In the olden days, HTML was prepared by the server, and JavaScript was little more than a garnish, considered by some to have a soapy taste.

After a fashion, it was decided that sometimes our HTML is best rendered by JavaScript, running in a user's browser. While some would decry this new-found intimacy, the age of interactivity had begun.

But all was not right in the world. Somewhere along the way, we had slipped. Our pages went uncrawled by Bing, time to first meaningful paint grew faster than npm, and it became clear: something must be done.

And so it was decided that the applications first forged for the browser would also run on the server. We would render our HTML using the same logic on the server and the browser, and reap the advantages of both worlds. In a confusing series of events a name for this approach was agreed upon: Server-side rendering. What could go wrong?

In dark rooms, in hushed tones, we speak of colours.

rustup +nightly component add rust-src rust-analyzer-preview
echo "let g:ycm_rust_toolchain_root = '$HOME/.rustup/toolchains/nightly-x86_64-unknown-linux-gnu'" >> ~/.vimrc
@DzeryCZ
DzeryCZ / ReadingHelmResources.md
Last active October 17, 2024 15:44
Decoding Helm3 resources in secrets

Helm 3 is storing description of it's releases in secrets. You can simply find them via

$ kubectl get secrets
NAME                                                TYPE                                  DATA   AGE
sh.helm.release.v1.wordpress.v1                     helm.sh/release.v1                    1      1h

If you want to get more info about the secret, you can try to describe the secret

$ kubectl describe secret sh.helm.release.v1.wordpress.v1
@soniah
soniah / goimports2.sh
Created August 30, 2019 05:37
remove all blank lines in go 'imports' statements
#!/bin/bash
# remove all blank lines in go 'imports' statements,
# then sort with goimports
if [ $# != 1 ] ; then
echo "usage: $0 <filename>"
exit 1
fi
@Tomcc
Tomcc / client_blob_cache.md
Last active October 26, 2024 00:00
A description of the new Client Cache for server developers

Client Blob Cache

What's the Client Blob Cache

The Client Blob Cache is a new Bedrock optimization - it allows blocks and biomes to be cached on Clients to avoid resending identical chunks over and over. Chunks and biomes make up the vast majority of network traffic in a lot of common cases (eg. login, teleport or dimension switches) but at the same time, they rarely change. Allowing the Client to reuse chunks it has seen in the past can save a ton of traffic and latency!

The Client Cache is a Content Addressed Storage (a bit like git) that stores Blobs and retrieves them based on their full hashes (BlobIds). This means that the cache doesn't actually know about Chunks - in the future, we might start using it for more types of data, like skins or data driven entities.

A nice thing we get from the CAS approach is that the cache is persistent: returning players will be able to reuse content that was sent them in previous sessions or even previous sessions in different servers as long as tha

@polypus74
polypus74 / atomic_enum.rs
Created July 3, 2018 14:38
atomic enum in rust
use std::sync::atomic::{AtomicUsize, Ordering};
use std::sync::Arc;
pub enum RunFlagState {
Running = 0,
Paused = 1,
Cancelled = 2,
}
// TODO: is there some mechanism to automate this (nightly)?
@SOF3
SOF3 / YieldTask.php
Last active May 17, 2023 23:30
Proof of concept for abusing yield as sleep
<?php
namespace SOFe\YieldTask;
use pocketmine\plugin\Plugin;
use pocketmine\scheduler\PluginTask;
class YieldTask extends PluginTask{
const UNIT_TICKS = 1;
const UNIT_SECONDS = 20;
const UNIT_MINUTES = 1200;
private $generator;
private $factor;
@dktapps
dktapps / run.php
Last active February 15, 2023 04:52
A basic UDP proxy used to bypass client-side Xbox Live authentication in MCPE 1.2.
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*