psvgamesd | NoNpDrm | Vitamin/MaiDumpTool | |
---|---|---|---|
Dumps physical games | ✅ | ✅ | ✅ |
Dumps digital games, DLC, and updates | ❌ | ✅ | ✅ |
Compatible with legit DLC & updates | ✅ | ✅ | ❌ |
Saves usable on non-hacked Vitas | ✅ | ✅ | ❌ |
All original data untouched | ✅ | ❌ | ❌❌ |
No problems saving after suspend | ✅ | ✅ | ❌❌ |
Format can be converted to work with other tools | ✅ | ❌ | ❌ |
Installs physical games as bubbles | ❌ | ✅ | ✅ |
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location / { | |
chunked_transfer_encoding off; | |
proxy_http_version 1.1; | |
proxy_pass http://localhost:9001; | |
proxy_buffering off; | |
proxy_set_header X-Real-IP $remote_addr; | |
proxy_set_header Host $host:9001; | |
proxy_set_header Connection "Upgrade"; | |
proxy_set_header Upgrade websocket; | |
} |
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1) Make a download dir to store the node source and download it. | |
mkdir downloads | |
cd downloads | |
git clone https://github.com/joyent/node.git | |
Find the latest version | |
2) List all of the tags in the repository, and check out the most recent. | |
git tag | |
git checkout v0.9.9 |
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[Unit] | |
Description=supervisord - Supervisor process control system for UNIX | |
Documentation=http://supervisord.org | |
After=network.target | |
[Service] | |
Type=forking | |
ExecStart=/bin/supervisord -c /etc/supervisord/supervisord.conf | |
ExecReload=/bin/supervisorctl reload | |
ExecStop=/bin/supervisorctl shutdown |
Due to so many misinformation, false claims and confusion that goes around the web I've decided to make this quick comparison of all most known backup enabling tools, hackable vita firmwares and which one you should be using and why.
Date of last update: 13.01.2020
NoNpDRM Rips | Vitamin / MaiDumpTool Dumps | |
---|---|---|
All original files untouched | ✅ | ❌ |
Support Retail DLCs | ✅ | ❌ |
Support Ripped (NoNpDRM) DLCs | ✅ | ❌ |
Support Dumped (Vitamin/Mai) DLCs | ✅1 | ✅ |
The drivers for Intel HD Graphics 3000 in Windows 10 does not expose all Open GL capabilities of the GPU. So software relying on Open GL features not present in Open GL 1.1 will not work. Using older versions of Windows or Linux might work since the chip have more features than the driver exposes.
The fix is to add a compatibility shim using the Windows ADK software.
Link: https://docs.microsoft.com/en-us/windows-hardware/get-started/adk-install
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static Lifecycle() => Debug.Log(Prefix + "Static Constructor"); | |
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] static void Subs() => Debug.Log(Prefix + "Subsystem Registration"); | |
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)] static void AfterAsm() => Debug.Log(Prefix + "AfterAssembliesLoaded"); | |
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)] static void BeforeSlash() => Debug.Log(Prefix + "Before Splash"); | |
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void BeforeScene() => Debug.Log(Prefix + "BeforeScene"); | |
private void Awake() => Debug.Log(Prefix + "Awake"); | |
private void OnEnable() => Debug.Log(Prefix + "OnEnable"); | |
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] static void AfterScene() => Debug.Log(Prefix + "AfterSceneLoad"); | |
[RuntimeInitializeOnLoadMethod] static void DefaultLog() => Debug.Log(Prefix + "RuntimeInit Default"); | |
void Start() => Debug |
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:020000040000FA | |
:0600000014EF18F01200DD | |
:0600080004EF08F01200F5 | |
:060018000CEF08F01200DD | |
:0608000014EF18F01200D5 | |
:060808000FEF08F01200E2 | |
:0608180012EF08F01200CF | |
:0610000014EF18F01200CD | |
:021006000000E8 | |
:061008000FEF08F01200DA |