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| using System.Collections.Generic; | |
| using System.Reflection; | |
| using UnityEditor; | |
| using UnityEngine; | |
| using UnityEngine.Rendering; | |
| public class CustomRectHandles : ScriptableObject | |
| { | |
| public class Rect3D | |
| { |
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| // written by https://github.com/FreyaHolmer so use at your own risk c: | |
| using System.Collections.Generic; | |
| using UnityEditor; | |
| using UnityEngine; | |
| /// <summary>Utility functions to copy GUIDs, as well as Copy/Paste import settings</summary> | |
| public static class AssetCopyUtils { | |
| const int CTX_MENU_LOCATION = 70; |
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| using Unity.Burst; | |
| using Unity.Collections; | |
| using Unity.Collections.LowLevel.Unsafe; | |
| using Unity.Jobs; | |
| using UnityEngine; | |
| // This example code demonstrates using Unity Burst directly on a static method without jobs. | |
| // Unity NativeArrays can't be used directly in Unity Burst methods (only in Burst jobs), | |
| // so we have to pass pointers to arrays instead. |
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