Map images of the game "Rescue Rover (1991)"
Used GIMP and Tiled to create the map images. Tile images were extracted via screenshoting DosBox. Used the game version from PlayDosGames. Map images and TILED files included.
from dataclasses import dataclass, field, replace | |
import typing | |
from collections.abc import Iterator | |
from enum import Enum | |
from collections import defaultdict | |
####################################### | |
# Base classes for storing operations # | |
####################################### |
import struct | |
import zlib | |
from PIL import Image | |
import click | |
import io | |
GAMMA = 0.08 | |
DESAT_RATE = 0.4 | |
################################################################################ |
Map images of the game "Rescue Rover (1991)"
Used GIMP and Tiled to create the map images. Tile images were extracted via screenshoting DosBox. Used the game version from PlayDosGames. Map images and TILED files included.
#include <libhackrf/hackrf.h> | |
#include <math.h> | |
#include <stdio.h> | |
#include <pthread.h> | |
#include <unistd.h> | |
#include <complex.h> | |
#include <stdint.h> | |
const double f_mod = 440; | |
const uint64_t sample_rate = 10000000; |
#include <cstdio> | |
#include <cstring> | |
extern "C" { | |
#include <libhackrf/hackrf.h> | |
} | |
#include <pthread.h> | |
#include <unistd.h> | |
#include <complex> | |
#include <cstdint> | |
#include <numbers> |