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@drautb
drautb / CMake: Variable Dump
Created July 3, 2013 20:11
This snippet will dump all CMake variables to the build output
get_cmake_property(_variableNames VARIABLES)
foreach (_variableName ${_variableNames})
message(STATUS "${_variableName}=${${_variableName}}")
endforeach()
@kdzwinel
kdzwinel / main.js
Last active May 7, 2025 17:06
List all undefined CSS classes
/*
This script attempts to identify all CSS classes mentioned in HTML but not defined in the stylesheets.
In order to use it, just run it in the DevTools console (or add it to DevTools Snippets and run it from there).
Note that this script requires browser to support `fetch` and some ES6 features (fat arrow, Promises, Array.from, Set). You can transpile it to ES5 here: https://babeljs.io/repl/ .
Known limitations:
- it won't be able to take into account some external stylesheets (if CORS isn't set up)
- it will produce false negatives for classes that are mentioned in the comments.
pkgname=mutter
pkgver=3.26.1
pkgrel=1
pkgdesc="A window manager for GNOME"
url="https://git.gnome.org/browse/mutter"
arch=(i686 x86_64)
license=(GPL)
depends=(dconf gobject-introspection-runtime gsettings-desktop-schemas
libcanberra startup-notification zenity libsm gnome-desktop upower
libxkbcommon-x11 gnome-settings-daemon libgudev libinput)
@natrim
natrim / convert.sh
Last active September 22, 2025 17:23
Simple conversion script that converts Godot html5 export to gzipped version, with decompressing wasm and pck files using pako
#!/bin/bash
### usage ./convert.sh game
## where game is baseName of the export
if [ ! "$1" ]; then
read -p 'Game name: ' game
else
game="$1"
fi
@Calinou
Calinou / CHANGELOG.md
Last active September 16, 2025 07:42
Godot 4.0 preliminary changelog (does not list changes that were also backported to Godot 3.x)

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[4.0] - TBD

Added

@cart
cart / FXAA.tscn
Last active October 14, 2025 03:21
Godot Nvidia FXAA 3.11 Port
[gd_scene load_steps=3 format=2]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
// Godot Nvidia FXAA 3.11 Port
// Usage: Drop this in to any 3D scene for FXAA! This is a port of the \"PC High Quality Preset 39\". However the medium quality
// parameters are also included. For medium quality, just comment out sections \"PS 6\" and above and uncomment the \"med 13\" variables.
@573
573 / readme.js
Created April 30, 2019 11:04
Add this bookmarklet for archive.today
javascript:void(open('http://archive.today/?run=1&url='+encodeURIComponent(document.location)))
@apollo13
apollo13 / pyproject.toml
Last active June 2, 2023 10:13
OwnCloud/NextCloud emulator
[tool.poetry]
name = "owncloudemulator"
version = "0.1.0"
description = ""
authors = ["Florian Apolloner <[email protected]>"]
[tool.poetry.dependencies]
python = "^3.7"
starlette = "^0.13.0"
uvicorn = "^0.10.8"
@m-radzikowski
m-radzikowski / script-template.sh
Last active October 9, 2025 00:41
Minimal safe Bash script template - see the article with full description: https://betterdev.blog/minimal-safe-bash-script-template/
#!/usr/bin/env bash
set -Eeuo pipefail
trap cleanup SIGINT SIGTERM ERR EXIT
script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" &>/dev/null && pwd -P)
usage() {
cat <<EOF
Usage: $(basename "${BASH_SOURCE[0]}") [-h] [-v] [-f] -p param_value arg1 [arg2...]