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using System.Collections; | |
using System.Net; | |
using System.Net.Sockets; | |
using System.Threading; | |
public interface SocketService | |
{ | |
void Serve(Socket s); | |
} | |
public class SocketServer |
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using System; | |
public class TreeMap | |
{ | |
private TreeMapNode topNode = null; | |
public void Add(IComparable key, object value) | |
{ | |
if (topNode == null) | |
topNode = new TreeMapNode(key, value); | |
else |
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var list = new List<int>{42}; | |
var lIter = list.GetEnumerator(); | |
lIter.MoveNext(); | |
list.Add(12); | |
Console.WriteLine(lIter.Current); // 1 | |
Console.WriteLine(lIter.MoveNext()); // 2 | |
// Тоже самое но с LinkedList | |
var linked = new LinkedList<int>(); |
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using System; | |
using System.Reflection; | |
using System.Runtime.ExceptionServices; | |
using FunctionalWeapon.Monads; | |
using NUnit.Framework; | |
namespace NoThrow.Tests | |
{ | |
public struct NoThrow<T> | |
{ |
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class CornerCaseSample | |
{ | |
private readonly Lazy<int> _lazy; | |
public CornerCaseSample(string s) | |
{ | |
// Any issues with this code? | |
Contract.Requires(s != null); | |
_lazy = new Lazy<int>(() => s.Length); | |
} |
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using System.Threading.Tasks; | |
using System; | |
class NamingConventions | |
{ | |
public static async Task DoStuffAsync() | |
{ | |
await Task.Delay(); | |
} | |
public static Task DoAnotherStuffAsync() |
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using System; | |
interface IBase {} | |
interface IFoo : IBase | |
{ | |
int A {get;} | |
} | |
class Foo : IFoo | |
{ | |
public int A {get;set;} | |
} |
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// Infinite loop | |
var x = new { Items = new List<int> { 1, 2, 3 }.GetEnumerator() }; | |
while (x.Items.MoveNext()) | |
{ | |
Console.WriteLine(x.Items.Current); | |
} | |
// Mutable struct used in all the following samples | |
struct Mutable | |
{ |
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public class TypeTuple : IEquatable<TypeTuple> | |
{ | |
public bool Equals(TypeTuple other) | |
{ | |
if (ReferenceEquals(null, other)) return false; | |
return EqualityComparer<Type>.Default.Equals(this.Source, other.Source) && | |
EqualityComparer<Type>.Default.Equals(this.Destination, other.Destination); | |
} | |
public override bool Equals(object obj) |
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This is a comment about the following blog post: https://hamedfathi.me/the-dotnet-world-csharp-source-generator/ | |
I just skimmed through the post because its quite long tbh, so this is not a review but rather an impression. | |
When I was blogging I was asking myself some questions: | |
- Who's my audience? | |
- What's the goal and the story of the blogpost? | |
- Is there any redundant infromation that I've added to the post that can be removoed without making the main point less clear? etc. | |
Even though I think soomeone will love the posts like the one we're talking about (and the content is great, btw), this is not the post I'll be reading carefully. |
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