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import re | |
import os | |
html_path = 'Y:\\' | |
os.chdir(html_path) | |
stat = {'1.Н': (57,57), '1.1': (43,57), '1.2': (49,57), '1.3': (49,57), '1.4': (28,57), '1.5': (26,57), '1.6а': (37,57), '1.6б': (37,57), '1.6в': (37,57), '1.6г': (37,57), '1.6д': (37,57), '1.7': (28,57), '1.8': (12,57), '1.9': (8,57), '1.10': (6,57), '1.11а': (6,57), '1.11б': (5,57), '1.12': (7,57), '1.13': (6,57), '1.14': (8,57), '2.Н': (73,73), '2.1': (49,73), '2.2а': (59,73), '2.2б': (58,73), '2.2в': (63,73), '2.3а': (43,73), '2.3б': (9,73), '2.4а': (51,73), '2.4б': (31,73), '2.5а': (8,73), '2.5б': (4,73), '2.6': (42,73), '2.7': (34,73), '2.8': (11,73), '2.9': (2,73), '2.10': (2,73), '2.11а': (2,73), '2.11б': (2,73), '2.12': (2,73), '3.Н': (73,73), '3.1': (44,73), '3.2': (56,73), '3.3а': (61,73), '3.3б': (49,73), '3.3в': (42,73), '3.4': (45,73), '3.5': (37,73), '3.6': (30,73), '3.7': (35,73), '3.8': (8,73), '3.9': (6,73), '3.10': (7,73), '3.11а': (2,73), '3.11б': (1,73), '4.Н': (100,100), '4.1': (54,100), '4.2': (55,100), '4.3': (46,100), '4.4': |
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import re | |
import os | |
from Levenshtein import distance | |
def fmt_text(text): | |
"""Удалить бессмысленные различия""" | |
text = re.sub(r'[^а-я\s]', '', text.lower()) # Удаляем всё, кроме русских букв и пробелов | |
text = re.sub(r'\s+', ' ', text) # Удаляем длинные пробелы | |
return text |
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from gmpy2 import mpz | |
from timeit import timeit | |
from random import randint | |
from time import perf_counter | |
# Здесь мы создаём логарифмическую шкалу длин | |
from math import log10 | |
import numpy as np | |
int_lens = list(np.arange(1,100,1)) + list(np.logspace(2, log10(500000), num=150).astype(np.int32)) | |
int_lens = [int(x) for x in int_lens] |
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# Пример того, как можно делать запись вектороного произведения точек в виде cp[v, w], а не cp(v, w) | |
class Point: | |
"""Класс Точка""" | |
__slots__ = ['x', 'y'] | |
def __init__(self, x=0, y=0): | |
self.x = x | |
self.y = y | |
def __sub__(v, w): | |
return Point(v.x - w.x, v.y - w.y) | |
def __repr__(self): |
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from sympy import * | |
from sympy.abc import x | |
from sympy.vector import * | |
CoordSystem = CoordSys3D("C") | |
oX, oY, oZ = CoordSystem.i, CoordSystem.j, CoordSystem.k | |
A = oX * 14 # Удачным образом сторона 6-угольника равна радиусу окружости, в которую он вписан | |
B = (oX / 2 + oY * sqrt(3) / 2) * 14 | |
C = (-oX / 2 + oY * sqrt(3) / 2) * 14 | |
D, E, F = -A, -B, -C |
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0кг за 0 взв. ( 1 реш) Решение: (120,), 0 = | |
1кг за 4 взв. ( 62 реш) Решение: (120,) -> []<120>[8] -> (56, 64) -> []<64>[56] -> (4, 56, 60) -> [8]<60>[56] -> (4, 6, 54, 56) -> [4]<54>[56] -> (1, 4, 6, 53, 56), 1 = 1 | |
2кг за 3 взв. ( 4 реш) Решение: (120,) -> []<120>[8] -> (56, 64) -> []<64>[56] -> (4, 56, 60) -> []<60>[56] -> (2, 4, 56, 58), 2 = 2 | |
3кг за 4 взв. ( 69 реш) Решение: (120,) -> []<120>[8] -> (56, 64) -> []<64>[56] -> (4, 56, 60) -> [8]<60>[56] -> (4, 6, 54, 56) -> [4]<56>[54] -> (3, 4, 6, 53, 54), 3 = 3 | |
4кг за 2 взв. ( 2 реш) Решение: (120,) -> []<120>[8] -> (56, 64) -> []<64>[56] -> (4, 56, 60), 4 = 4 | |
5кг за 4 взв. ( 82 реш) Решение: (120,) -> []<120>[8] -> (56, 64) -> []<64>[56] -> (4, 56, 60) -> []<56>[4,8] -> (4, 22, 34, 60) -> []<22>[4,8] -> (4, 5, 17, 34, 60), 5 = 5 | |
6кг за 3 взв. ( 5 реш) Решение: (120,) -> []<120>[8] -> (56, 64) -> []<64>[56] -> (4, 56, 60) -> [8]<60>[56] -> (4, 6, 54, 56), 6 = 6 | |
7кг за 4 взв. ( 81 реш) Решение: (120,) -> []<120>[8] -> (56, 64) -> []<64>[ |
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from decimal import getcontext, Decimal as D | |
from collections import Counter | |
N = 100000 | |
getcontext().prec = N + 10 | |
a, b, t, p, d = D('1'), D('1') / D('2').sqrt(), D('0.25'), D('1'), D('0.5') | |
for i in range(N.bit_length()): | |
a, b, t, p = (a + b) * d, (a * b).sqrt(), t - p * (a - (a + b) * d) ** 2, 2 * p | |
res = str((a + b) ** 2 / (D('4') * t)) | |
dg = res[2:N+2] | |
# print(res[0:N + 1]) |
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from fractions import Fraction | |
from math import atan2, pi | |
EPS = 1e-8 | |
MAX_X = 2 ** 20 | |
def _box_intersect(a, b, c, d): | |
if a > b: a, b = b, a | |
if c > d: c, d = d, c |
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from random import randint, uniform | |
from math import hypot | |
import pygame | |
import sys | |
SCREEN_SIZE = WIDTH, HEIGHT = (1000, 1000) | |
# Готовим 200 кругов в случайных местах случайного радиуса и цвета | |
N = 200 | |
CIRCLES = [ |
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# openvpn | |
# Нужно знать IP своего вебсервера. Пусть это будет 123.123.123.123 (replace наше всё) | |
# И выбрать порт, на котором оно будет работать. Если vps пустой, то лучше всего порт 443 (это https). | |
# Если там уже есть вебсервер, то replace наше всё, мы будем использовать порт 12312 | |
# Разное стартовое, если сервер совсем «голый» | |
# yum -> dnf | |
yum upgrade |
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