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<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
<title>One Graph</title>
<script type="text/javascript" src="http://mbostock.github.com/d3/d3.v2.js"></script>
<script type="text/javascript" src="simple-graph.js"></script>
<style type="text/css">
body { font: 13px sans-serif; }
rect { fill: #fff; }
<?xml version="1.0" encoding="UTF-8"?>
<CORSConfiguration xmlns="http://s3.amazonaws.com/doc/2006-03-01/">
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<AllowedMethod>GET</AllowedMethod>
<AllowedMethod>POST</AllowedMethod>
<AllowedMethod>PUT</AllowedMethod>
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<AllowedHeader>*</AllowedHeader>
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// See comments below.
// This code sample and justification brought to you by
// Isaac Z. Schlueter, aka isaacs
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var a = "ape",
b = "bat",
c = "cat",
d = "dog",
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y();
console.log(x);
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var isArguments = (function( undefined ) {
@SiZapPaaiGwat
SiZapPaaiGwat / interval.js
Last active August 29, 2015 14:19 — forked from manast/interval.js
add ES6 support
export default function timer(fn, duration) {
this.baseline = 0
this.run = function(exec){
if(!this.baseline){
this.baseline = Date.now()
}
exec && fn()

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n

@kangax's ES6 quiz, explained

@kangax created a new interesting quiz, this time devoted to ES6 (aka ES2015). I found this quiz very interesting and quite hard (made myself 3 mistakes on first pass).

Here we go with the explanations:

Question 1:
(function(x, f = () =&gt; x) {

Interesting part (unmounting & API) is at the end if you're not interested in the rest =).

Stress Tests

This animation proposal is just an attempt. In case it doesn't work out, I've gathered a few examples that can test the power of a future animation system.

  1. Parent is an infinitely spinning ball, and has a child ball that is also spinning. Clicking on the parent causes child to reverse spinning direction. This tests the ability of the animation system to compose animation, not in the sense of applying multiple interpolations to one or more variables passed onto the child (this should be trivial), but in the sense that the parent's constantly updating at the same time as the child, and has to ensure that it passes the animation commands correctly to it. This also tests that we can still intercept these animations (the clicking) and immediately change their configuration instead of queueing them.

  2. Typing letters and let them fly in concurrently. This tests concurrency, coordination of an array of ch

@SiZapPaaiGwat
SiZapPaaiGwat / browserify_for_webpack_users.markdown
Created December 30, 2015 10:09
browserify for webpack users

browserify for webpack users

There's been a strange explosion in misinformation about browserify recently, particularly in comparisons to webpack.

Generally speaking, most of this confusion stems from how webpack is more willing to pull features into its core to ease discoverability while browserify is more likely to push features out to userland instead.

I think that longer-term, separability has more benefits from a maintenance and