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#region killingSpreesRegex | |
killingSpreesRegexPattern = "<table cellpadding=\"\\d+?\" cellspacing=\"\\d+?\" border=\"\\d+?\" width=\"\\d+?\">\\s*?" + | |
"<tr>\\s*?" + | |
"<td class=\"\\w+?\" align=\"\\w+?\" colspan=\"\\d+?\">Killing Sprees by Type</td>\\s*?" + | |
"</tr>\\s*?" + | |
"<tr>\\s*?" + | |
"<td class=\"\\w+?\" align=\"\\w+?\" width=\"\\d+?\">Spree Type</td>\\s*?" + | |
"<td class=\"\\w+?\" align=\"\\w+?\" width=\"\\d+?\"># of Sprees</td>\\s*?" + | |
"<td class=\"\\w+?\" align=\"\\w+?\" width=\"\\d+?\">(Total Time \\(min\\)|Min\\. In Spree)</td>\\s*?" + | |
"<td class=\"\\w+?\" align=\"\\w+?\" width=\"\\d+?\">Total Kills</td>\\s*?" + |
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using System; | |
using UnityEditor; | |
[InitializeOnLoad] | |
public class ExecutionOrderManager : Editor | |
{ | |
static ExecutionOrderManager() | |
{ | |
foreach (MonoScript monoScript in MonoImporter.GetAllRuntimeMonoScripts()) | |
{ |
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using Unity.Mathematics; | |
using Unity.Rendering; | |
using UnityEngine; | |
namespace Realms | |
{ | |
/// <summary> | |
/// Based on Unity.Rendering.FrustumPlanes since those aren't public for some reason. | |
/// </summary> | |
public struct FrustumPlanes |
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import collections | |
import math | |
import os | |
import pickle | |
import random | |
import re | |
import time | |
import urllib.request | |
import matplotlib.pyplot as plt |