Official repository located here: https://github.com/Slipyx/haxebot
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#include <AL/al.h> | |
#include <AL/alc.h> | |
#include <stdbool.h> | |
#include <stdio.h> | |
#include <time.h> | |
//#include <unistd.h> | |
#define STB_VORBIS_NO_PUSHDATA_API | |
#include "stb_vorbis.c" |
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#!/usr/bin/python3 -tt | |
# redshirt2 file encryption & decryption | |
# reads and writes file contents from/to stdin & stdout | |
# algorithm adapted from dx9's php implementation. | |
# http://forums.introversion.co.uk/viewtopic.php?f=29&t=13803&start=60#p485984 | |
# | |
# usage: ./redshirt2.py < infile > outfile | |
import sys |
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seta vid_modelist "desktop 640x480@60 1024x768@60 1280x720@60" | |
seta vid_fullscreen "0" | |
seta vid_geometry "1280x720+80+0" //-2+128" | |
seta gl_shaders "1" | |
seta cl_adjustfov "1" | |
seta gl_dynamic "1" | |
seta gl_dlight_falloff "1" | |
seta cl_maxfps "60" | |
seta r_maxfps "0" |
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/* | |
** A Sega Genesis/Megadrive ROM checksum validator. | |
** Reads existing checksum and then calculates the valid one. | |
** Attempts to fix if existing was not valid. | |
*/ | |
#include <stdlib.h> | |
#include <stdio.h> | |
#include <stdint.h> |
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// redshirt2 file decryption/encryption... in squirrel! | |
// reads and writes file contents using stdin/stdout. | |
// algorithm adapted from dx9's php implementation. | |
// http://forums.introversion.co.uk/viewtopic.php?f=29&t=13803&start=60#p485984 | |
// | |
// usage: sq redshirt2.nut < infile.txt > outfile.txt | |
// the key to use for both decrypting and encrypting | |
// can be a byte array of any size | |
local thekey = [ |
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// Must manually link to LIBPAD.LIB for compiling | |
#include <LIBPAD.H> | |
// Pad terminal type masks. First four bits of padData[1] | |
#define PADTT_DIG 0x40 // 16 button controller (no analog) | |
#define PADTT_ANA 0x70 // Analog controller | |
// All 16 16bit button bit masks. Button state bit is 0 if pressed. | |
#define PADLeft 0x8000 | |
#define PADDown 0x4000 |
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/* | |
MT19937 with initialization improved 2002/2/10. | |
Coded by Takuji Nishimura and Makoto Matsumoto. | |
Faster version using Shawn Cokus's optimization and | |
Matthe Bellew's simplification. | |
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura, | |
All rights reserved. | |
Redistribution and use in source and binary forms, with or without |
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// slumod | |
// simple utility to extract all files from an Unreal umod file | |
// only tested with UT99 umods | |
// reference: http://wiki.beyondunreal.com/Legacy:UMOD/File_Format | |
// doesn't preserve directories. extracts to same dir as executable | |
// umod file needs to be renamed to pack.umod and placed in same dir | |
// public domain | |
#include <stdio.h> | |
#include <stdlib.h> |
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// ============================================================================ | |
// Sprite.cs | |
// | |
// A XNA class that resembles a sprite. Has properties such as position, scale, | |
// and rotation that can be set. Calling Sprite.Draw( SpriteBatch ) will then | |
// call SpriteBatch.Draw and pass in each of the Sprites properties. Also | |
// contains helper methods like Move and Scale that will change the Sprite's | |
// properties using a delta that gets added to the previous property's value. | |
// ============================================================================ |
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