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| CREATE VIEW view_recipe_by_ingredient AS | |
| SELECT R.id, R.name, RI.liquorID | |
| FROM recipes R | |
| JOIN recipeIngredients RI ON RI.recipeID = R.id; | |
| CREATE VIEW view_recipes_in_cabinet AS | |
| SELECT L.userID, RbI.name, RbI.id, COUNT( RbI.liquorID ) as LiquorCount | |
| FROM view_recipe_by_ingredient RbI | |
| LEFT JOIN liquorCabinet L USING (liquorID) | |
| GROUP BY RbI.name; |
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| GOAL: | |
| To create a database of liquor in your liquor cabinet, and a database of possible drinks to make. | |
| Output: | |
| (1) a list of drinks you can make with your existing liquors, (hard!) and | |
| (2) a list of drinks you could make if you just bought a few more things | |
| === |
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| private var scaleAmount:Float; | |
| private var overrideTween:Bool; | |
| public function bubbleOnMouseOver(scaleAmount:Float = 1.2, overrideTween:Bool = true):Void { | |
| //trace("WSprite's bubbleOnMouseOver is broken with Actuate. Disabled."); | |
| //return; | |
| this.overrideTween = overrideTween; | |
| this.scaleAmount = scaleAmount; | |
| addEventListener(MouseEvent.MOUSE_OVER, mouseOverGrow); | |
| } |
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| protected static var _lumR:Number = 0.212671; | |
| protected static var _lumG:Number = 0.715160; | |
| protected static var _lumB:Number = 0.072169; | |
| public function ColorManip() { } | |
| static public function colorize(color:Number, amount:Number = 1):Array { | |
| if (isNaN(amount)) { | |
| amount = 1; | |
| } |
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| path = new MotionPath(); | |
| for (tile in currentSelection) { | |
| path = path.bezier(tile.centerX, tile.centerY, tile.centerX, tile.centerY); | |
| } | |
| Actuate.tween(this, time, { x:path.x, y:path.y }, true); |
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| function onStageResize(e:Event) { | |
| // Not pictured: backdrop is a Sprite that has .addChild(new Bitmap()) graphics contained. | |
| // Using Haxe3 + openFL 1.0 | |
| if (stage.stageWidth > stage.stageHeight) { | |
| // This always works: | |
| backdrop.rotation = 0; | |
| backdrop.x = 0; | |
| backdrop.y = 0; |
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| package ; | |
| using irl.SaveData; | |
| class MySaveData { | |
| static inline var myVar = "HELLO"; | |
| } |
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| var s:Sprite; | |
| function show() { | |
| s = new Sprite(); | |
| addChild(new Bitmap(Assets.getBitmapData("sadTrombone.png"))); | |
| } | |
| function kill() { | |
| removeChild(s); | |
| s = null; |
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| actuate: [1.7.0] | |
| format: [3.0.4] | |
| haxe-ga: [0.4.1] | |
| hxlibc: [1.0.0] | |
| hxtools: 1.1.2 1.1.3 [1.1.5] | |
| irl: git [dev:/usr/lib/haxe/lib/irl/git] | |
| msignal: [1.2.2] | |
| openfl: [1.1.0] | |
| openfl-html5-dom: [1.1.0] | |
| openfl-native: 1.1.0 1.1.1 [1.1.3] |
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| import project.*; | |
| class Project extends HXProject { | |
| public function new () { | |
| super (); | |
| meta = { title: "Monster Loves You!", packageName: "com.radialgames.MonsterLovesYou", version: "0.99.1", company: "Radial Games Corp." }; | |
| app = { main: "Main", path: "bin", file: "MonsterLovesYou" }; | |
| #if mobile |
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