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SomeGuyWhoLovesCoding / gist:cc73c75f2f1990ebb9f6a7580ab0db1c
Last active May 13, 2024 19:12
Actual multithreading shit in-game
private function generateSong(name:String, diff:String):Void
{
var timeStamp:Float = haxe.Timer.stamp();
// Worker #1
var worker = new BackgroundWorker();
worker.doWork.add((code:Int) ->
{
var lock = new Mutex();
// Oh my god I fucking hate this 🤢
private function generateSong(name:String, diff:String):Void
{
var timeStamp:Float = haxe.Timer.stamp();
// Worker #1
var lock = new Mutex();
var worker = new BackgroundWorker();
worker.doWork.add((code:Int) ->
@SomeGuyWhoLovesCoding
SomeGuyWhoLovesCoding / Fuck this.md
Last active September 4, 2024 00:23
Tips to improve your programming skills by making better peforming code.

Fuck this

@SomeGuyWhoLovesCoding
SomeGuyWhoLovesCoding / Plotagon Studio Modded - Textbook.md
Last active October 4, 2026 15:33
Plotagon Studio Modded - Textbook

Plotagon Studio Modded — Textbook

This textbook is a comprehensive documentation of Plotagon Studio Modded, with operation done by VeryExcited, who managed to fix a decompiled Plotagon Studio Desktop 1.11.0 and make it into its official form.

Performance Additions and Features documented in full below.


Download Mod Separately

@SomeGuyWhoLovesCoding
SomeGuyWhoLovesCoding / fetch_all_plotagon_server_assets.py
Created June 25, 2026 22:21
(Generated with GLM 5.2) A python3 script to fetch all plotagon studio and education server assets ever
#!/usr/bin/env python3
"""
Fetch Plotagon content catalogs and download every referenced thumbnail
/ icon / preview asset, so the app's scene picker, character picker,
voice picker, store, etc. can run without contacting the Plotagon servers.
Pulls all 6 content endpoints that app.js hits in getStoreContent (line 12299):
/1.0/content/bundles
/1.0/content/scenes
/1.0/content/characters
@SomeGuyWhoLovesCoding
SomeGuyWhoLovesCoding / gist:d6ab8decdd3a4398d2440e69e00933d1
Created August 18, 2026 23:56
Semmi's maze generation made with Google AI
import haxe.ds.Vector;
class Test {
static function main() {
var maze = new KruskalCellMergingMazeTest(50, 25); // how CRAZY \o/
maze.generate(80);
maze.printGrid();
}
}