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private string GetOfflinePlayerUUID(string username) | |
{ | |
//new GameProfile(UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name)); | |
byte[] rawresult = System.Security.Cryptography.MD5.Create().ComputeHash(Encoding.UTF8.GetBytes($"OfflinePlayer:{username}")); | |
//set the version to 3 -> Name based md5 hash | |
rawresult[6] = (byte)(rawresult[6] & 0x0f | 0x30); | |
//IETF variant | |
rawresult[8] = (byte)(rawresult[8] & 0x3f | 0x80); | |
//convert to string and remove any - if any | |
string finalresult = BitConverter.ToString(rawresult).Replace("-", ""); |
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from semantic_version import Version | |
class EDVersion(Version): | |
def __init__(self, version_string=None, **kwargs): | |
self.version_xref = { | |
"April Update EDH": "3.4.0", | |
"April Update Patch 1 EDH": "3.4.1", | |
"April Update Patch 2 EDH": "3.4.2", | |
"January Update": "3.6.0", | |
"January Update - Patch 1": "3.6.1", |