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| explodeAndKill(deadPlayerId) { | |
| this.avatars[deadPlayerId].disableBody(true, true); | |
| let explosion = new Explosion( | |
| this, | |
| this.avatars[deadPlayerId].x, | |
| this.avatars[deadPlayerId].y | |
| ); | |
| delete this.avatars[deadPlayerId]; | |
| document.getElementById("join-leave-updates").innerHTML = | |
| players[deadPlayerId].nickname + " died"; |
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| update() { | |
| if (gameOn) { | |
| if (this.ship.x) { | |
| this.ship.x = latestShipPosition; | |
| } else { | |
| this.ship = this.physics.add | |
| .sprite(latestShipPosition, config.height - 32, "ship") | |
| .setOrigin(0.5, 0.5); | |
| this.ship.x = latestShipPosition; | |
| } |
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| create() { | |
| this.avatars = {}; | |
| this.visibleBullets = {}; | |
| this.ship = {}; | |
| this.cursorKeys = this.input.keyboard.createCursorKeys(); | |
| this.anims.create({ | |
| key: "explode", | |
| frames: this.anims.generateFrameNumbers("explosion"), | |
| frameRate: 20, |
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| const realtime = Ably.Realtime({ | |
| authUrl: BASE_SERVER_URL + "/auth", | |
| }); | |
| realtime.connection.once("connected", () => { | |
| myClientId = realtime.auth.clientId; | |
| gameRoom = realtime.channels.get("game-room"); | |
| deadPlayerCh = realtime.channels.get("dead-player"); | |
| myChannel = realtime.channels.get("clientChannel-" + myClientId); | |
| gameRoom.presence.enter(myNickname); |
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| let gameRoom; | |
| let deadPlayerCh; | |
| let myClientId; | |
| let myChannel; | |
| let gameOn = false; | |
| let players = {}; | |
| let totalPlayers = 0; | |
| let latestShipPosition; | |
| let bulletThatShotMe; | |
| let bulletThatShotSomeone; |
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| function randomAvatarSelector() { | |
| return Math.floor(Math.random() * 3); | |
| } |
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| function calcRandomVelocity() { | |
| let randomShipXVelocity = Math.floor(Math.random() * 200) + 20; | |
| randomShipXVelocity *= Math.floor(Math.random() * 2) == 1 ? 1 : -1; | |
| return randomShipXVelocity; | |
| } |
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| function startMovingPhysicsWorld() { | |
| let p2WorldInterval = setInterval(function () { | |
| if (!gameOn) { | |
| clearInterval(p2WorldInterval); | |
| } else { | |
| // updates velocity every 5 seconds | |
| if (++shipVelocityTimer >= 80) { | |
| shipVelocityTimer = 0; | |
| shipBody.velocity[0] = calcRandomVelocity(); | |
| } |
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| function resetServerState() { | |
| peopleAccessingTheWebsite = 0; | |
| gameOn = false; | |
| gameTickerOn = false; | |
| totalPlayers = 0; | |
| alivePlayers = 0; | |
| for (let item in playerChannels) { | |
| playerChannels[item].unsubscribe(); | |
| } | |
| } |
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| function finishGame(playerId) { | |
| let firstRunnerUpName = ""; | |
| let secondRunnerUpName = ""; | |
| let winnerName = "Nobody"; | |
| let leftoverPlayers = new Array(); | |
| for (let item in players) { | |
| leftoverPlayers.push({ | |
| nickname: players[item].nickname, | |
| score: players[item].score, | |
| }); |