Skip to content

Instantly share code, notes, and snippets.

Where you able to produce a binary directly from the Rust build tools that you could submit to the app/play store?


Not quite, but I tried to get as close to that as was reasonably possible. Alas, things ended up a little convoluted.

For iOS, I have a nearly empty Xcode project with a build script that copies my cargo produced executable into the .app that Xcode generates (before Xcode signs it). The build script also uses lipo to merge the executables for each architecture I’m targeting (e.g. armv7 and aarch64 for non-simulator devices) into a single, universal binary.

On top of that, there are various iOS-y things that need to happen before my application’s main method is called. SDL2 provides the Objective-C code that does all of that. In a C or C++ game, SDL2 renames main to SDL_main, and then [inserts its own mai

@andersevenrud
andersevenrud / alacritty-tmux-vim_truecolor.md
Last active November 17, 2024 11:20
True Color (24-bit) and italics with alacritty + tmux + vim (neovim)

True Color (24-bit) and italics with alacritty + tmux + vim (neovim)

This should make True Color (24-bit) and italics work in your tmux session and vim/neovim when using Alacritty (and should be compatible with any other terminal emulator, including Kitty).

Testing colors

Running this script should look the same in tmux as without.

curl -s https://gist.githubusercontent.com/lifepillar/09a44b8cf0f9397465614e622979107f/raw/24-bit-color.sh >24-bit-color.sh