Skip to content

Instantly share code, notes, and snippets.

View StewMcc's full-sized avatar

Stewart Mccready StewMcc

View GitHub Profile
@johnjohndoe
johnjohndoe / .gitignore
Created January 3, 2011 18:04
A git log alias with colors, date and owner.
# A git log alias.
# Shows the brief log describtion in one line.
# Adds colors, a relative date and the owner.
# File name: .gitconfig
[alias]
look = log --graph --pretty=format:'%Cred %h : %Creset%s %Cgreen(%cr) %C(blue)<%an>%C(yellow)%d %Creset' --date=relative
@okunishinishi
okunishinishi / Remove all git tags
Created March 8, 2014 03:12
Delete all git remote tags
#Delete local tags.
git tag -l | xargs git tag -d
#Fetch remote tags.
git fetch
#Delete remote tags.
git tag -l | xargs -n 1 git push --delete origin
#Delete local tasg.
git tag -l | xargs git tag -d
//2014.4.11 ken initial version. modified from https://alastaira.wordpress.com/2013/10/25/animal-crossing-curved-world-shader/
Shader "Custom/CurvedWorld" {
Properties {
// Diffuse texture
_MainTex ("Base (RGB)", 2D) = "white" {}
// Degree of curvature
_Curvature ("Curvature", Float) = 0.001
_HorizontalCurvature ("Horizontal Curvature", Float) = 0.001
_RelativePos ("Relative Position", Vector) = (0, 0, 0, 0)
@domenic
domenic / 0-github-actions.md
Last active June 6, 2025 08:01
Auto-deploying built products to gh-pages with Travis

Auto-deploying built products to gh-pages with GitHub Actions

This is a set up for projects which want to check in only their source files, but have their gh-pages branch automatically updated with some compiled output every time they push.

A file below this one contains the steps for doing this with Travis CI. However, these days I recommend GitHub Actions, for the following reasons:

  • It is much easier and requires less steps, because you are already authenticated with GitHub, so you don't need to share secret keys across services like you do when coordinate Travis CI and GitHub.
  • It is free, with no quotas.
  • Anecdotally, builds are much faster with GitHub Actions than with Travis CI, especially in terms of time spent waiting for a builder.
///
/// Simple pooling for Unity.
/// Author: Martin "quill18" Glaude ([email protected])
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/)
/// UPDATES:
/// 2015-04-16: Changed Pool to use a Stack generic.
///
/// Usage:
///
#pragma once
#include "IconsFontAwesome.h" // from https://github.com/juliettef/IconFontCppHeaders
namespace ImGui
{
inline void SetupImGuiStyle( bool bStyleDark_, float alpha_ )
{
@mrserverless
mrserverless / Unity3d .gitattributes
Last active May 7, 2018 11:31 — forked from nemotoo/.gitattributes
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
@LotteMakesStuff
LotteMakesStuff / StatsBarAttribute.cs
Last active January 23, 2025 01:57
StatsBar property drawer for Unity~ Add a [StatsBar] attribute to a property to make it draw a lil bar, really useful for visualizing character stats like Health or Mana.
// NOTE DONT put in an editor folder
using UnityEngine;
public class StatsBarAttribute : PropertyAttribute
{
public string valueMax;
public StatsBarColor color;
public StatsBarAttribute(string valueMax = null, StatsBarColor color = StatsBarColor.Red)
@LotteMakesStuff
LotteMakesStuff / HighlightAttribute.cs
Last active January 23, 2025 01:55
Having trouble finding the right property on a component cos theres just so many identical looking fields? Add some color to you inspectors! mark important property with a bright color so it always stands out, or supply a validation function so highlights show on values that would effect the current ingame logic!
// NOTE DONT put in an editor folder
using UnityEngine;
public class HighlightAttribute : PropertyAttribute
{
public HighlightColor Color;
public string ValidateMethod;
public object Value;
@LotteMakesStuff
LotteMakesStuff / Colors.cs
Created April 6, 2017 23:45
Trying to set Colours from code but need something better than the few that unity provide and dont wanna mess around with colour values for ages? Colors is your friend!!!
using UnityEngine;
public class Colors
{
// NOTE: The follwing color names come from the CSS3 specification, Section 4.3 Extended Color Keywords
// http://www.w3.org/TR/css3-color/#svg-color
public static readonly Color AliceBlue = new Color32(240,248,255,255);
public static readonly Color AntiqueWhite = new Color32(250,235,215,255);
public static readonly Color Aqua= new Color32(0,255,255,255);