I hereby claim:
- I am structed on github.
- I am structed (https://keybase.io/structed) on keybase.
- I have a public key ASB8vg9IM5SxNQ-knJx2VYvYabwvg4P9JP4MwWFXuU-5kwo
To claim this, I am signing this object:
I hereby claim:
To claim this, I am signing this object:
using PlayFab; | |
using PlayFab.ClientModels; | |
using System; | |
using System.Threading; | |
using System.Threading.Tasks; | |
namespace GameCli | |
{ | |
class Program | |
{ |
// To view the default settings, hold "alt" while clicking on the "Settings" button. | |
// For documentation on these settings, see: https://aka.ms/terminal-documentation | |
{ | |
"$schema": "https://aka.ms/terminal-profiles-schema", | |
"defaultProfile": "{61c54bbd-c2c6-5271-96e7-009a87ff44bf}", | |
"profiles": |
variable "location" { | |
type = string | |
description = "The location in which to create all resources" | |
default = "westeurope" | |
} | |
variable "prefix" { | |
type = string | |
description = "Resource Name prefix (will be applied to all resource names except the resource group" | |
default = "gamezure" |
az ad sp create-for-rbac -n "PlayFabMatchHistoryExtension" --role contributor --scopes /subscriptions/75642a6e-c9cc-47f4-80f7-7e13e9c9b924/resourceGroups/pfmatchhistory-rg --sdk-auth
using System.IO; | |
using Nuke.Common; | |
using Nuke.Common.CI.GitHubActions; | |
using Nuke.Common.IO; | |
using Nuke.Common.ProjectModel; | |
using Nuke.Common.Tools.DotNet; | |
using Nuke.Common.Utilities.Collections; | |
using static Nuke.Common.Tools.DotNet.DotNetTasks; | |
using static Nuke.Common.IO.FileSystemTasks; |
extends Control | |
func _on_Var2TextButton_pressed(): | |
var test = { | |
"level": "one", | |
"second": { | |
"level": "two" | |
} | |
} |
# ScreenAnchor as tweeted by @the_duriel: https://x.com/the_duriel/status/1712183527477809452?s=20 | |
@tool | |
extends MarginContainer | |
class_name ScreenAnchor | |
## Control which can be anchored to a relative screen position | |
@export var offset: Vector2 = Vector2(0.5, 0.5): | |
set(value): offset = value; _update_position() | |
enum ORIGIN {CENTER, TOP_LEFT, TOP_RIGHT, BOT_LEFT, BOT_RIGHT} |