(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
| stats = Sidekiq::Stats.new | |
| stats.queues | |
| stats.enqueued | |
| stats.processed | |
| stats.failed |
| # From https://github.com/github/gitignore/blob/master/Gradle.gitignore | |
| .gradle | |
| /build/ | |
| # Ignore Gradle GUI config | |
| gradle-app.setting | |
| # Avoid ignoring Gradle wrapper jar file (.jar files are usually ignored) | |
| !gradle-wrapper.jar |
| """ | |
| https://github.com/docker/docker/blob/master/pkg/namesgenerator/names-generator.go | |
| """ | |
| from random import choice | |
| ADJECTIVES=["admiring","adoring","affectionate","agitated","amazing","angry","awesome","blissful","boring","brave","clever","cocky","compassionate","competent","condescending","confident","cranky","dazzling","determined","distracted","dreamy","eager","ecstatic","elastic","elated","elegant","eloquent","epic","fervent","festive","flamboyant","focused","friendly","frosty","gallant","gifted","goofy","gracious","happy","hardcore","heuristic","hopeful","hungry","infallible","inspiring","jolly","jovial","keen","kickass","kind","laughing","loving","lucid","mystifying","modest","musing","naughty","nervous","nifty","nostalgic","objective","optimistic","peaceful","pedantic","pensive","practical","priceless","quirky","quizzical","relaxed","reverent","romantic","sad","serene","sharp","silly","sleepy","stoic","stupefied","suspicious","tender","thirsty","trusting","unruffled","upbeat","vibrant","vigilant","w |
| #include <time.h> // Robert Nystrom | |
| #include <stdio.h> // @munificentbob | |
| #include <stdlib.h> // for Ginny | |
| #define r return // 2008-2019 | |
| #define l(a, b, c, d) for (i y=a;y\ | |
| <b; y++) for (int x = c; x < d; x++) | |
| typedef int i;const i H=40;const i W | |
| =80;i m[40][80];i g(i x){r rand()%x; | |
| }void cave(i s){i w=g(10)+5;i h=g(6) | |
| +3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u |
| // Uncompressed version of | |
| // https://gist.github.com/munificent/b1bcd969063da3e6c298be070a22b604 | |
| #include <time.h> // Robert Nystrom | |
| #include <stdio.h> // @munificentbob | |
| #include <stdlib.h> // for Ginny | |
| #include <stdbool.h> // 2008-2019 | |
| const int HEIGHT = 40; | |
| const int WIDTH = 80; |
| git log --author="Linus Torvalds" --date=iso | perl -nalE 'if (/^Date:\s+[\d-]{10}\s(\d{2})/) { say $1+0 }' | sort | uniq -c|perl -MList::Util=max -nalE '$h{$F[1]} = $F[0]; }{ $m = max values %h; foreach (0..23) { $h{$_} = 0 if not exists $h{$_} } foreach (sort {$a <=> $b } keys %h) { say sprintf "%02d - %4d %s", $_, $h{$_}, "*"x ($h{$_} / $m * 50); }' | |
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https: