This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
diff --git a/src/core/hle/kernel/shared_memory.cpp b/src/core/hle/kernel/shared_memory.cpp | |
index a7b6614..25e50a6 100644 | |
--- a/src/core/hle/kernel/shared_memory.cpp | |
+++ b/src/core/hle/kernel/shared_memory.cpp | |
@@ -158,8 +158,8 @@ ResultCode SharedMemory::Map(Process* target_process, VAddr address, MemoryPermi | |
if (result.Failed()) { | |
LOG_ERROR( | |
Kernel, | |
- "cannot map id=%u, target_address=0x%08X name=%s, error mapping to virtual memory", | |
- GetObjectId(), target_address, name.c_str()); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from z3 import * | |
def OldMultiply(x, y): | |
firstNotNan = And(x == 0.0, Not(fpIsNaN(y))) | |
secondNotNan = And(y == 0.0, Not(fpIsNaN(x))) | |
shouldZero = Or(firstNotNan, secondNotNan) | |
return simplify(If(shouldZero, +0.0, fpMul(RNE(), x, y))) | |
def NewMultiply(x, y): | |
result = fpMul(RNE(), x, y) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
00007FF6111545FC movsd xmm6,mmword ptr [__xmm@7fffffffffffffff7fffffffffffffff (07FF611282150h)] | |
00007FF611154604 movss xmm7,dword ptr [__real@3f800000 (07FF61125FEC8h)] | |
00007FF61115460C mov r15,qword ptr [rsp+70h] | |
00007FF611154611 mov r13,qword ptr [rsp+78h] | |
00007FF611154616 nop word ptr [rax+rax] | |
LOOP: | |
00007FF611154620 movsxd rbx,r14d | |
00007FF611154623 movaps xmm1,xmm7 | |
00007FF611154626 movss xmm0,dword ptr [rbp+rbx*4+20h] | |
00007FF61115462C cvtps2pd xmm0,xmm0 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
setup: | |
addi $t0, $zero, 1 | |
addi $t1, $zero, 2 | |
addi $t3, $zero, 3 | |
addi $t4, $zero, 4 | |
addi $t5, $zero, 5 | |
addi $t6, $zero, 61 | |
addi $t7, $zero, -10 | |
loop1: | |
add $t0, $t0, $t5 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
GPUREG_VTX_FUNC 231 1111 00000001 | |
GPUREG_PRIMITIVE_CONFIG 25e 1000 00000306 | |
GPUREG_PRIMITIVE_CONFIG 25e 1000 00000306 | |
000 0000 00000000 | |
GPUREG_CMDBUF_JUMP1 23d 1111 00000001 | |
000 0000 00000000 | |
GPUREG_CMDBUF_SIZE0 238 1111 0000000e | |
GPUREG_CMDBUF_SIZE1 239 1111 00000018 | |
GPUREG_CMDBUF_ADDR0 23a 1111 0410fb80 | |
GPUREG_CMDBUF_ADDR1 23b 1111 0449c3a6 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestID) | |
if (!quest) | |
return; | |
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, packet.QuestGiverGUID, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); | |
if (!object) | |
return; | |
if ((quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE) && !object->GetTypeId() != TYPEID_PLAYER) && !object->hasInvolvedQuest(packet.QuestID)) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
BZIP2 := bzip2 | |
BZIP2_VERSION := $(BZIP2)-1.0.6 | |
BZIP2_SRC := $(BZIP2_VERSION).tar.gz | |
BZIP2_DOWNLOAD := "http://www.bzip.org/1.0.6/bzip2-1.0.6.tar.gz" | |
FREETYPE := freetype | |
FREETYPE_VERSION := $(FREETYPE)-2.6.2 | |
FREETYPE_SRC := $(FREETYPE_VERSION).tar.bz2 | |
FREETYPE_DOWNLOAD := http://download.savannah.gnu.org/releases/freetype/freetype-2.6.2.tar.bz2 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* 802.11 to Ethernet pcap translator | |
* | |
* Copyright (C) 2006-2017 Thomas d'Otreppe <[email protected]> | |
* Copyright (C) 2004, 2005 Christophe Devine | |
* | |
* This program is free software; you can redistribute it and/or modify | |
* it under the terms of the GNU General Public License as published by | |
* the Free Software Foundation; either version 2 of the License, or | |
* (at your option) any later version. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <3ds.h> | |
#include <stdio.h> | |
#include <string.h> | |
#define STACKSIZE (4 * 1024) | |
#define HELLO_COMMAND_ID 0x1 | |
#define SHUTDOWN_COMMAND_ID 0x2 | |
Handle server_port; | |
Thread handler_thread; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
float LookupLightingLut(size_t lut_index, u8 index, float delta) { | |
ASSERT_MSG(lut_index < g_state.lighting.luts.size(), "Out of range lut"); | |
ASSERT_MSG(index < g_state.lighting.luts[0].size(), "Out of range index"); | |
float lut_value = g_state.lighting.luts[lut_index][index].ToFloat(); | |
float lut_diff = g_state.lighting.luts[lut_index][index].DiffToFloat(); | |
float lut_value_2 = g_state.lighting.luts[lut_index][index+1].ToFloat(); | |
float lut_diff2 = lut_value_2 - lut_value; |