- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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#include <fcntl.h> | |
#include <stdint.h> | |
#include <stdio.h> | |
#include <string.h> | |
#include <sys/ioctl.h> | |
#include <unistd.h> | |
#define ADRENO_IOC_TYPE 0x09 | |
#define ADRENO_PERFCOUNTER_GROUP_SP 0xA |