Bit flags indicating which Mummy and Sphinx animation sets to load on level initialisation. Unless stated otherwise all of them are unused in the PC version. Stored as bits in a decimal number in the Character Anim Files column of LevelData.xls (HT_SpreadSheet_LevelData) from OO_LevelData.elf (HT_File_LevelData).
AnimDataFlag_ExtendedIdle = 0x00000001
AnimDataFlag_HitDie = 0x00000002
AnimDataFlag_Ledge = 0x00000004
AnimDataFlag_Climb = 0x00000008
AnimDataFlag_PushPull = 0x00000010
AnimDataFlag_Context = 0x00000020
AnimDataFlag_Subfile07 = 0x00000040