This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/******************************************************************************************* | |
* __ __ _ * | |
* /\ \ \___ _ __ ___ ___ ___ / _| |_ * | |
* / \/ / _ \| '_ ` _ \/ __|/ _ \| |_| __| * | |
* / /\ / (_) | | | | | \__ \ (_) | _| |_ * | |
* \_\ \/ \___/|_| |_| |_|___/\___/|_| \__| - www.Nomsoftware.com - * | |
* The policy of Nomsoftware states: Releasing our software * | |
* or any other files are protected. You cannot re-release * | |
* |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//fixed Error by SymbolixDEV | |
//update by : SymbolixDEV | |
//Script by : ?? | |
#pragma once | |
#include "ScriptPCH.h" | |
#include "Language.h" | |
class skill_npc : public CreatureScript | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//by SymbolixDEV | |
//Fixed Error SymbolixDEV | |
//release SymbolixDEV | |
#include "ScriptPCH.h" | |
class Boss_Announcer : public PlayerScript | |
{ | |
public: | |
Boss_Announcer() : PlayerScript ("Boss_Announcer") {} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
diff --git a/sql/Transmogrification/characters.sql b/sql/Transmogrification/characters.sql | |
new file mode 100644 | |
index 0000000..b575605 | |
--- /dev/null | |
+++ b/sql/Transmogrification/characters.sql | |
@@ -0,0 +1,9 @@ | |
+CREATE TABLE `custom_transmogrification` ( | |
+ `GUID` INT(10) UNSIGNED NOT NULL COMMENT 'Item guidLow', | |
+ `FakeEntry` INT(10) UNSIGNED NOT NULL COMMENT 'Item entry', | |
+ `Owner` INT(10) UNSIGNED NOT NULL COMMENT 'Player guidLow', |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
https://github.com/Takenbacon/wowarmory/archive/master.zip |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
From 2ee283b9f881773bdc34ced971c95b353c993a4f Mon Sep 17 00:00:00 2001 | |
From: takenbacon <[email protected]> | |
Date: Sat, 30 Mar 2013 13:23:12 -0700 | |
Subject: [PATCH] Updated Armory Patch | |
--- | |
src/server/game/Achievements/AchievementMgr.cpp | 1 + | |
src/server/game/Battlegrounds/Battleground.cpp | 47 +++++++++++++ | |
src/server/game/Battlegrounds/Battleground.h | 10 ++- | |
src/server/game/Entities/Item/Item.cpp | 7 ++ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@@ -65,8 +65,6 @@ void BattlegroundRV::PostUpdateImpl(uint32 diff) | |
SwitchDynLos(); | |
break; | |
case BG_RV_STATE_SWITCH_PILLARS: | |
- for (uint8 i = BG_RV_OBJECT_PILAR_1; i <= BG_RV_OBJECT_PULLEY_2; ++i) | |
- DoorOpen(i); | |
TogglePillarCollision(); | |
setTimer(BG_RV_PILLAR_SWITCH_TIMER); | |
break; | |
@@ -222,6 +220,13 @@ void BattlegroundRV::TogglePillarCollision() |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
src/server/game/Battlegrounds/Battleground.cpp | |
@@ -624,7 +624,7 @@ inline Player* Battleground::_GetPlayerForTeam(uint32 teamId, BattlegroundPlayer | |
{ | |
uint32 team = itr->second.Team; | |
if (!team) | |
- team = player->GetBGTeam(); | |
+ team = player->GetTeam(); | |
@@ -987,7 +987,6 @@ void Battleground::EndBattleground(uint32 winner) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
From: Updated by: Toba and Baeumchen (maddin) | |
Fixed Error by : SymbolixDEV! | |
Date: Mon, 29 Apr 2013 04:37:58 +0300 | |
Gunship Battle | |
--- | |
src/server/scripts/Northrend/CMakeLists.txt | 1 + | |
1 file changed, 1 insertion(+) | |
diff --git a/src/server/scripts/Northrend/CMakeLists.txt b/src/server/scripts/Northrend/CMakeLists.txt |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
commit eb20f56ab7a0969099cfab84a65219d251790140 | |
Author: Venugh <[email protected]> | |
Date: Fri Aug 3 06:37:10 2012 +0200 | |
mmaps patch v 1.0.1 | |
diff --git a/dep/CMakeLists.txt b/dep/CMakeLists.txt | |
index d658ba4..48a2fd5 100644 | |
--- a/dep/CMakeLists.txt | |
+++ b/dep/CMakeLists.txt |