This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
namespace TORISOUP.Editor.AvatarBoneNameFixer | |
{ | |
public class AvatarBoneNameFixer : EditorWindow | |
{ | |
[MenuItem("GameObject/AvatarBoneNameFixer", false, 0)] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
UniRx | |
The MIT License (MIT) | |
Copyright (c) 2018 Yoshifumi Kawai | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
private class Hoge : IDisposable | |
{ | |
private readonly CompositeDisposable _compositeDisposable = new CompositeDisposable(); | |
public void Initialize() | |
{ | |
Observable.EveryUpdate() | |
.Subscribe() | |
.AddTo(_compositeDisposable); | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
2020.06.25 01:11:57 Log - [NetworkManager] OnMasterClientSwitched | |
2020.06.25 01:11:57 Log - [NetworkManager] OnPlayerLeftRoom | |
2020.06.25 01:11:57 Log - [NetworkManager] OnPlayerLeft TORISOUP | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
2020.06.25 01:11:57 Log - [VRCFlowManagerVRC] Resetting game flow because "Destination world set": [SkipLogin] | |
2020.06.25 01:11:57 Log - [RoomManager] Clearing Room Metadata | |
2020.06.25 01:11:57 Log - [VRCFlowManagerVRC] waiting for UI Manager |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace TORISOUP.Samples | |
{ | |
public interface IResult<L, R> | |
{ | |
bool IsSuccess { get; } | |
bool IsFailure { get; } |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
namespace ComponentRemover.Editor | |
{ | |
public class ComponentRemover : EditorWindow | |
{ | |
static ComponentRemover window; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Diagnostics; | |
using System.Runtime.InteropServices; | |
namespace SerializeFloat | |
{ | |
public static class FloatConverterExt | |
{ | |
public static short ToShort(this float value) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class ExpireSample : MonoBehaviour | |
{ | |
[SerializeField] | |
private Button button; | |
void Start() | |
{ | |
//When this button click, publish "true". | |
//and after 3 seconds, publish "false". |
NewerOlder