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# =============== # | |
# Unity generated # | |
# =============== # | |
[Ll]ibrary/ | |
[Tt]emp/ | |
[Oo]bj/ | |
[Bb]uild/ | |
#Unity3D Generated File On Crash Reports | |
sysinfo.txt |
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using System; | |
using UnityEditor; | |
using UnityEngine; | |
namespace Nravo.Editors.Utils { | |
public class EditorStateWindow : EditorWindow { | |
static string _currentState = ""; | |
static GUIStyle _lableStyle = new GUIStyle(); |
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# =============== # | |
# Unity generated # | |
# =============== # | |
Temp/ | |
obj/ | |
Library/ | |
# ===================================== # | |
# Visual Studio / MonoDevelop generated # | |
# ===================================== # |
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// request Game Center verification data for localPlayer from apple | |
- (void)authenticateGameCenterPlayer:(GKLocalPlayer *)localPlayer | |
{ | |
[localPlayer generateIdentityVerificationSignatureWithCompletionHandler:^(NSURL *publicKeyUrl, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error) { | |
if (error) { | |
NSLog(@"ERROR: %@", error); | |
} | |
else { | |
// package data to be sent to server for verification | |
NSDictionary *params = @{@"publicKeyUrl": publicKeyUrl, |
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using Mono.Cecil; | |
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Xml.Serialization; | |
namespace CecilTest |
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// Copyright (c) 2012 Calvin Rien | |
// http://the.darktable.com | |
// | |
// This software is provided 'as-is', without any express or implied warranty. In | |
// no event will the authors be held liable for any damages arising from the use | |
// of this software. | |
// | |
// Permission is granted to anyone to use this software for any purpose, | |
// including commercial applications, and to alter it and redistribute it freely, | |
// subject to the following restrictions: |
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/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
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using System; | |
using System.Threading.Tasks; | |
namespace Life | |
{ | |
public class LifeSimulation | |
{ | |
private bool[,] world; | |
private bool[,] nextGeneration; | |
private Task processTask; |
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// NOTE: For an actively-maintained version of this script, see https://github.com/mminer/consolation. | |
using System.Collections.Generic; | |
using UnityEngine; | |
/// <summary> | |
/// A console to display Unity's debug logs in-game. | |
/// </summary> | |
public class Console : MonoBehaviour | |
{ |
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