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| // Place your key bindings in this file to overwrite the defaults | |
| [ | |
| { | |
| "key": "tab", | |
| "command": "-acceptSelectedSuggestion", | |
| "when": "editorTextFocus && suggestWidgetVisible" | |
| } | |
| ] |
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| using UnityEngine.Experimental.GlobalIllumination; | |
| using Unity.Collections; | |
| namespace UnityEngine.Rendering.Universal.Internal | |
| { | |
| /// <summary> | |
| /// Computes and submits lighting data to the GPU. | |
| /// </summary> | |
| public class ForwardLights | |
| { |
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| using System; | |
| using System.Linq; | |
| using System.Text.RegularExpressions; | |
| public static class RegexFormatter | |
| { | |
| static readonly Regex FormatterPattern = new Regex(@"\{([^\{\}]+?)(?:\:([^\{\}]*))?\}",RegexOptions.Multiline); | |
| public static string RegexFormat(this string input,Func<string,object> selector) | |
| { | |
| return FormatterPattern.Replace(input,(match) => { |
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| // Modified from: http://wiki.unity3d.com/index.php/TextureScale#TextureScale.cs | |
| // Only works on ARGB32, RGB24 and Alpha8 textures that are marked readable | |
| using UnityEngine; | |
| public class TextureScale { | |
| private static Color[] texColors; | |
| private static Color[] newColors; | |
| private static int w; |
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| // origin : Transparent Unity App! : Code Monkey : https://www.youtube.com/watch?v=RqgsGaMPZTw | |
| using UnityEngine; | |
| using UnityEditor.Build; | |
| using UnityEditor.Build.Reporting; | |
| public class TransparentWindowSetting : IPreprocessBuildWithReport | |
| { | |
| public int callbackOrder => 0; |
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| npm i -g eol-converter-cli | |
| for /F "usebackq delims=" %i in (`git ls-files -m`) do (eolconverter lf "%i") |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| #if UNITY_EDITOR_WIN || UNITY_WEBGL | |
| using System.Runtime.InteropServices; | |
| #endif | |
| using UnityEngine; | |
| public static class CursorLock |
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| using UnityEngine; | |
| using UnityEditor; | |
| public class ConvertTextureToPng | |
| { | |
| const string MenuName = "Assets/Save Texture to png"; | |
| [MenuItem(MenuName)] | |
| public static void SaveRTToFile() | |
| { |
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| for data in $(gcloud compute disks list --format="csv[no-heading](NAME,LOCATION)"); do $(gcloud compute images create ${data%%,*} --source-disk="${data%%,*}" --source-disk-zone="${data#*,}" --storage-location=asia-southeast1); done; |
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| using System; | |
| using System.Linq; | |
| using System.Threading.Tasks; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEditor; |