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Initialize engine version: 5.6.7f1 (e80cc3114ac1)
GfxDevice: creating device client; threaded=1
2022-01-29 07:52:16.508 Cities[17828:11051420] Metal devices available: 1
2022-01-29 07:52:16.508 Cities[17828:11051420] 0: AMD Radeon RX 6900 XT (high power)
Initializing Metal device caps: AMD Radeon RX 6900 XT
Boolean HIDBuildMultiDeviceList(const UInt32 *, const UInt32 *, int): Couldn’t open IOHIDManager.Begin MonoManager ReloadAssembly
Platform assembly: /Volumes/4TB/SteamLibrary/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Volumes/4TB/SteamLibrary/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Volumes/4TB/SteamLibrary/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Volumes/4TB/SteamLibrary/steamapps/common/Cities_Skylines/Cities.app/Contents/Resour
@TheBloke
TheBloke / CompatibilityReport.txt
Last active January 30, 2022 17:05
AN load order issue, my output.log & CompatibilityReport.txt
Compatibility Report, created on 30 January 2022, 4:50 PM.
Version 0.7.3.407 with catalog 3.55. Your game has 69 mods.
The mod catalog contains 1559 reviewed mods and was created on 27 January 2022. Mods
updated after this date might have an outdated review below.
NOTE: This has been updated for patch 1.14 and the Airport DLC, but some broken mods
might not have been identified yet. Also, mod updates are much more frequent right now
and the report might be outdated for some. Check the Workshop pages of your mods for the
latest news.
This file has been truncated, but you can view the full file.
Initialize engine version: 5.6.7f1 (e80cc3114ac1)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon RX 6900 XT (ID=0x73bf)
Vendor: ATI
VRAM: 16338 MB
Driver: 30.0.14011.3017
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\tomjo\CitiesSkylines\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.dll (this message is harmless)
<?xml version="1.0" encoding="utf-8"?>
<ModConfig>
<ConfigUpdated>false</ConfigUpdated>
<ShowPanel>true</ShowPanel>
<PanelPositionX>2399.25</PanelPositionX>
<PanelPositionY>10</PanelPositionY>
<Toggles>
<Toggle>
<Id>0</Id>
<KeymappingId>0</KeymappingId>
This file has been truncated, but you can view the full file.
Initialize engine version: 5.6.7f1 (e80cc3114ac1)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon RX 6900 XT (ID=0x73bf)
Vendor: ATI
VRAM: 16338 MB
Driver: 30.0.14011.3017
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\tomjo\CitiesSkylines\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.dll (this message is harmless)
Compatibility Report, created on 11 March 2022, 7:20 PM.
Version 0.7.5.427 with catalog 4.64. Your game has 108 mods.
The mod catalog contains 1593 reviewed mods and was created on 2 March 2022. Mods updated
after this date might have an outdated review below.
WARNING: The catalog is made for game version 1.14.0-f9. Your game is newer (1.14.1-f2).
Results might not be accurate.
NOTE: 6 of your mods have not been reviewed yet. Some incompatibilities or warnings might
cmake_minimum_required(VERSION 3.16)
if(APPLE)
# Build a Universal binary on macOS
# This requires that the found Qt library is compiled as Universal binaries.
set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64" CACHE STRING "" FORCE)
endif()
project(gpt4all VERSION 0.1.0 LANGUAGES CXX)
from transformers import AutoModelForCausalLM, AutoTokenizer
from peft import PeftModel
import torch
import os
import argparse
def get_args():
parser = argparse.ArgumentParser()
parser.add_argument("--base_model_name_or_path", type=str)
#!/usr/bin/env python3
import argparse
import os
import subprocess
def main(model, outbase, outdir):
llamabase = "/workspace/venv/git/llama.cpp"
ggml_version = "v3"
if not os.path.isdir(model):
import time
import os
import logging
import random
from datasets import load_dataset
class QuantAutoGPTQ:
def __init__(self, model_name_or_path, output_dir, dataset,
num_samples=128, trust_remote_code=False, cache_examples=True,
use_fast=True, use_triton=False, bits=[4], group_size=[128], damp=[0.01],