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license: gpl-3.0 | |
height: 960 |
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using System; | |
using System.Net; | |
using System.Net.Sockets; | |
using System.Text; | |
namespace UDP | |
{ | |
public class UDPSocket | |
{ | |
private Socket _socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); |
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// Thanks to @MonsieurDart for the idea :) | |
func scroll(collectionView:XCUIElement, toFindCellWithId identifier:String) -> XCUIElement? { | |
guard collectionView.elementType == .collectionView else { | |
fatalError("XCUIElement is not a collectionView.") | |
} | |
var reachedTheEnd = false | |
var allVisibleElements = [String]() | |
while !reachedTheEnd { |
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float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
int n = 20; | |
float sp = 25; |
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// Perlin.swift | |
// Created by Matthew Reagan on 8/7/18. | |
// | |
// Quick implementation of the the classic Perlin noise | |
// generation function, useful for creating organic textures | |
// or terrain. Perlin noise can also be easily generated with | |
// Apple's GameplayKit framework, this code is mostly for | |
// experimentation purposes. (Disclaimer: This code is not | |
// optimized, nor particularly elegant, but it can be used as | |
// a jumping off point for writing custom noise functions.) |
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<< MaTeX` | |
SetOptions[MaTeX, "Preamble" -> {"\\usepackage{color,txfonts}"}]; | |
SetDirectory[NotebookDirectory[]]; | |
c = 1; | |
\[Alpha] = .7; | |
\[Beta] = .05; | |
k0 = 7; | |
\[Omega]0 = 2 c; | |
vg = c; |
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# Put this function to your .bashrc file. | |
# Usage: mv oldfilename | |
# If you call mv without the second parameter it will prompt you to edit the filename on command line. | |
# Original mv is called when it's called with more than one argument. | |
# It's useful when you want to change just a few letters in a long name. | |
# | |
# Also see: | |
# - imv from renameutils | |
# - Ctrl-W Ctrl-Y Ctrl-Y (cut last word, paste, paste) |
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float decel(float x) { // as an easing function | |
return 1-(x-1)*(x-1); | |
} | |
void setup() { | |
background(255); | |
size(750,750,P2D); | |
PImage img = loadImage("image.png"); | |
strokeWeight(2); | |
noFill(); |
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# blender 2.8 | |
""" | |
This script implements Convey's "Game of Life" in Blender 2.8 | |
It relies on the blender file containing a mesh called "Cube" | |
(sidelength = 1) and an empty collection called "Grid". | |
""" | |
import bpy | |
from random import random |
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import os | |
import numpy as np | |
from PIL import Image | |
#------------------------------------------------------------------- | |
# | |
# helper functions | |
# | |
def create_complex_plane(X, Y, x0, x1, y0, y1, endpoint=False): | |
I = np.indices((Y,X)).astype(np.float64) |
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